cg小白兔 发表于 2024-6-21 15:08:27

【更新】Easy Collider Editor 6.13.2

本帖最后由 微笑的猫 于 2024-10-28 16:26 编辑


Easy Collider Editor系列

Easy Collider Editor 2.5下载链接
Easy Collider Editor 3.0.1下载链接
Easy Collider Editor 4.1下载链接
Easy Collider Editor 5.5.1下载链接
Easy Collider Editor 5.6下载链接
Easy Collider Editor 6.0下载链接
Easy Collider Editor 6.4.3下载链接
Easy Collider Editor 6.5.1下载链接
Easy Collider Editor 6.12.1下载链接
Easy Collider Editor 6.12.2下载链接
Easy Collider Editor 6.13.0下载链接
Easy Collider Editor 6.16.2下载链接

Having trouble getting accurate physics and colliders?
Easy Collider Editor lets you quickly create colliders that fit any object. Just select points and vertices on a mesh, and click a button or press a shortcut key. It's that easy! Create boxes, spheres, capsules, cylinders, rotated boxes, rotated capsules, and convex mesh colliders quickly and easily.

Can't visualize what the result will be?
A helpful preview shows you the result as you work. You can even switch between the previews with shortcut keys, and create a collider from the current preview with a double tap or a single key press!

Just want to use convex mesh colliders on everything?
Use the VHACD plugin to automatically create as many convex mesh colliders as you want. You can even convert the output of VHACD automatically to boxes, spheres, and capsules, or convert individually using the collider merge tools.

Don't want to create colliders for a character?
Automatically create boxes, capsules, spheres, or convex meshes on a skinned mesh's bones with a single click of a button!

Want to see more features added?
A lot of features like the cylinder collider, extra vhacd settings, previews, and more were all added at the suggestion of users. Let me know what you'd like to see!

Easy Collider Editor is designed to make creating and positioning box, sphere, capsule, cylinder, and convex mesh colliders as easy as possible. This tool lets you quickly and easily add multiple colliders on gameobjects using simple and easy to use vertex selection tools. No more painfully adding, moving, and resizing colliders.

A helpful preview is drawn as you select points to make collider creation even easier. Shortcut keys let you swap between previews and create a collider from the current preview. Other options include letting you to decide how the created colliders get attached, the ability to shrink or grow the resulting collider, and the option to create multiple colliders around a pivot point.

Another feature for windows in Easy Collider Editor is convex hull generation using VHACD. This lets you automatically generate multiple convex mesh colliders on any mesh with a simple click of a button. Using multiple convex mesh colliders lets you better represent the shape of the mesh while still allowing physics and rigidbodies to work correctly. All VHACD parameters are exposed and easily adjustable, and a preview of the result is calculated and displayed as you work. Additional options for VHACD allow you to use only selected vertices, process meshes individually, and convert the output automatically to boxes, spheres or capsules.

Easy Collider Editor can also automatically generate box, capsule, sphere, or convex mesh colliders along a skinned mesh's bones. Parameters for this let you exclude vertices by weight, automatically realign colliders with the bones, and prevent collider overlap. The new per bone settings also give you the options of toggling bones, changing colliders, and adjusting weights for each bone.

DOTS with the Unity.Physics package is also supported. A package is included that adds Physic Shape parameters and a button to the UI. These can be used to convert the normal Unity colliders created by Easy Collider Editor into Physic Shapes.

Easy Collider Editor uses VHACD under BSD-3-Clause, see ThirdPartyNotices.txt in package for details.



在获得精确的物理和对撞机时遇到困难?
轻松对撞编辑器》可让你快速创建适合任何物体的对撞器。只需选择网格上的点和顶点,然后点击按钮或按下快捷键即可。就是这么简单!快速轻松地创建方框、球体、胶囊、圆柱体、旋转方框、旋转胶囊和凸形网格对撞器。

无法直观看到结果?
在你工作的同时,一个有用的预览功能会向你展示结果。你甚至可以使用快捷键在预览之间切换,只需轻点两下或按下一个键,就能在当前预览中创建碰撞器!

只想在所有物体上使用凸网格对撞器?
使用 VHACD 插件可以自动创建任意数量的凸网格对撞器。你甚至可以将 VHACD 的输出自动转换为方框、球体和胶囊,或使用对撞器合并工具进行单独转换。

不想为角色创建对撞机?
只需点击一下按钮,即可在蒙皮网格的骨骼上自动创建方框、胶囊、球体或凸面网格!

想看到更多功能的加入吗?
圆柱体对撞机、额外的 vhacd 设置、预览等许多功能都是根据用户的建议添加的。让我知道你想看到什么!

简易对撞器编辑器 "旨在让创建和定位盒状、球状、胶囊状、柱状和凸状网格对撞器变得尽可能简单。该工具可让您使用简单易用的顶点选择工具,快速轻松地在游戏对象上添加多个碰撞器。再也不用痛苦地添加、移动和调整碰撞器的大小了。

在你选择点时,会绘制一个有用的预览,使碰撞器的创建更加容易。快捷键可让你在不同预览之间切换,并从当前预览创建对撞机。其他选项包括让你决定如何连接创建的对撞器,缩小或增大生成的对撞器,以及围绕一个支点创建多个对撞器。

Easy Collider Editor 窗口的另一项功能是使用 VHACD 生成凸壳。只需点击按钮,即可在任何网格上自动生成多个凸网格对撞器。使用多个凸形网格对撞器可以更好地表现网格的形状,同时还能使物理和刚体正常工作。所有 VHACD 参数都是公开的,易于调整,而且在工作过程中还会计算和显示结果预览。通过 VHACD 的其他选项,您可以只使用选定的顶点,单独处理网格,并将输出自动转换为方框、球体或胶囊。

Easy Collider Editor 还可以沿蒙皮网格的骨骼自动生成盒状、胶囊状、球状或凸状网格对撞器。通过参数设置可以按权重排除顶点,自动调整对撞器与骨骼的位置,并防止对撞器重叠。新的每块骨骼设置还可让您选择切换骨骼、更改碰撞器和调整每块骨骼的权重。

还支持使用 Unity.Physics 软件包的 DOTS。该软件包可在用户界面中添加物理形状参数和按钮。这些参数可用于将 Easy Collider Editor 创建的普通 Unity 碰撞器转换为物理形状。

Easy Collider Editor 在 BSD-3-Clause 下使用 VHACD,详情请参见软件包中的 ThirdPartyNotices.txt。





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