cg小白兔 发表于 2024-6-21 15:30:04

SoundToolKit 适配UE4.22-4.25 4.26 - 4.27

本帖最后由 cg小白兔 于 2024-6-21 15:32 编辑




SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.

Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.

On top of that SoundToolKit plugin extends that with a set of useful features for game developers:

Over 100 predefined types of acoustic materials based on scientifically measured, real-life materials, such as wood, concrete, glass etc.
Dedicated asset for easy creation of custom acoustic materials
Extensive dynamic settings available for runtime configuration
Advanced diagnostics and extensions which allow flexible and easy to use engine management, e.g enabling rendering of sound paths calculated by the engine in real-time

技术细节
SoundToolKit comes with a multitude of features:
Real-time audio processing based on actual game scene geometry
Automatic and dynamic reverberation based on provided scene geometry
Different acoustic materials which boost overall sound experience
3D sound with a HRTF capability
Ability to affect acoustic medium properties
Real-time simulation of various acoustic phenomena:
Occlusion
Reflection
Diffraction
Diffusion
Distance attenuation
Transmission
Reverberation
Code Modules:
StkGameModule (Runtime)
StkEditorModule (Editor)
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: No
Supported Target Build/Development Platforms: Windows64, CPU with AVX support
Documentation: Click here

Important/Additional Notes: SoundToolKit plugin depends on features introduced with the new UE4 audio engine. For that reason AudioMixer functionality must be enabled for the plugin to work properly. Read the documentation to how to do this.



SoundToolKit 基于对现实生活中由于特定场景中使用的几何形状和科学测量的材料而产生的声学现象的实时模拟。

得益于先进的自动化程度,SoundToolKit 允许游戏开发人员将注意力转移到更重要的事情上,同时获得由专用音频引擎生成的身临其境的动态 3D 音效。

除此之外,SoundToolKit 插件还为游戏开发人员提供了一系列有用的功能:

100 多种预定义的声学材料,基于科学测量的真实材料,如木材、混凝土、玻璃等。
用于轻松创建自定义声学材料的专用资产
广泛的动态设置可用于运行时配置
先进的诊断和扩展功能可实现灵活易用的引擎管理,例如,可实时渲染引擎计算的声道。

技术细节
SoundToolKit 具有多种功能:
基于实际游戏场景几何图形的实时音频处理
根据提供的场景几何图形进行自动动态混响
可提升整体音效体验的不同声学材料
具有 HRTF 功能的 3D 音效
影响声学介质属性的能力
实时模拟各种声学现象:
闭塞
反射
衍射
扩散
距离衰减
传输
混响
代码模块
StkGameModule (运行时)
StkEditorModule (编辑器)
蓝图数量 0
蓝图数量



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