【更新】GTS - Glyph Terrain Shader 1.0.14逼真地形
本帖最后由 微笑的猫 于 2024-7-10 16:53 编辑GTS - Glyph Terrain Shader 1.0.1版下载链接
Upgrade to GTS for amazing, realistic terrains!
Unity terrains can be difficult to texture and light, and they often look flat and unrealistic. Other terrain shaders are either too complex or not adjustable in real time. GTS is the perfect solution. Our shader is easy to use, yet provides amazing results.
How it works.
1. Create and texture your terrain.
2. Open up the GTS window and apply a GTS profile to your terrain.
3. Edit your profile and see your terrain update in real-time.
Main Features.
Detail injection - add detail to break up tiling and add interest
Geo injection - add sedimentary formation on selected textures
Height blending - blend textures together based on their relative height
Snow injection - add snow to your terrain, integrated with Gaia
Tesselation - make your rocks pop with tesselation (HDRP only)
Texture variation - add visual interest to your terrain render
Stochastic variation - remove texture tiling with stochastic variation
Triplanar cliffs - preserve texture detail on vertical surfaces
Mesh support - run GTS on pure mesh-based terrains
Low poly support - works great with low poly terrains
API/runtime support - change render settings at runtime.
NOTE: For mesh support, you must first configure GTS on a Unity terrain, and then convert that terrain to a mesh terrain. Gaia has a handy feature to do this, and mesh terrains are usually quite a lot faster than unity terrain.
Integrated Snow & Weather Support.
GTS is nicely integrated into Gaia and our new HDRP Time of Day system. Changing weather now works seamlessly across all Procedural Worlds tools... from terrain to grass to trees, rocks, snow and rain!
升级到 GTS,获得令人惊叹的逼真地形!
Unity 地形的纹理和光照都很困难,而且它们往往看起来很平淡、不真实。其他地形着色器要么过于复杂,要么无法实时调整。GTS 是完美的解决方案。我们的着色器简单易用,却能带来惊人的效果。
工作原理
1. 创建地形并绘制纹理。
2. 打开 GTS 窗口,将 GTS 配置文件应用于地形。
3. 编辑配置文件并查看地形的实时更新。
主要功能
细节注入--添加细节以打破平铺并增加趣味性
地质注入--在选定的纹理上添加沉积层
高度混合--根据相对高度将纹理混合在一起
雪注入--为地形添加雪,与盖亚集成
镶嵌--通过镶嵌使您的岩石更加突出(仅限 HDRP)
纹理变化--为地形渲染增加视觉趣味性
随机变化--利用随机变化去除纹理平铺
三平面悬崖--保留垂直表面的纹理细节
网格支持 - 在纯网格地形上运行 GTS
低多边形支持 - 可与低多边形地形完美配合
API/runtime 支持 - 在运行时更改渲染设置。
注意:要获得网格支持,必须首先在 Unity 地形上配置 GTS,然后将该地形转换为网格地形。Gaia 有一个方便的功能可以做到这一点,而且网格地形通常比 Unity 地形快很多。
集成的雪地和天气支持。
GTS 与 Gaia 和我们的
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