【更新】Infini GRASS GPU Vegetation 2.4b
本帖最后由 微笑的猫 于 2024-7-10 16:27 编辑Infini GRASS GPU Vegetation 系列索引:
Infini GRASS GPU Vegetation 2.0下载链接
Infini GRASS GPU Vegetation 2.3b下载链接
InfiniGRASS v1.7 features:
- New UI enchancements (extended help, boxed parameters per category, show current terrain for Mass Plant, Choice to not apply preset values on brush selection)
- New Circular wind shader, for emulation of helicopter like motion on grass
- New Distant forest brush, for optimized thick distant forest rendering
- New Daisy and Red Tree brushes & demo scene
InfiniGRASS v1.6 features:
- Major enchancements in the Tree planting system, with new precision placement and rotation system.
- Full WebGL support, with Multithreading control.
- New tree brush with LODs, using the new tree placement & orientation features
- New stackable rocks brush, for easy rock formation creation
- Usuability enchancements, including grass refresh on demand & better trees preview in editor
InfiniGRASS v1.5 features:
- Local temporal interaction shader option for grass interaction with near zero performance hit
- Slope and height control for mass planting
- New grass performance options, e.g original mesh elimination
- New tree brush and more grass brushes
- Per grass type rescaling option
- Grass Vertex coloration by ground texture for best adaptation & variety in mesh ground
- Gravity shader for emulating grass breakage due to its own weight
- Mobile shader, for Shader Model 2.0 systems
- New snow growth controls & options
InfiniGRASS v1.4 features:
- Grab real time painted grass for editing & save with scene.
- Brush settings can be saved for each brush for later use, or in mass placement
- Player can be defined with tag & be updated in real time
- New interactive grass controls & options
- Extended LOD & Fade controls
- Multiple material control per brush
- New Grass rescale & randomization options
- New grass & fence types (branch, moss, leaf bed, realistic fence)
InfiniGRASS v1.3 features:
-Mass creation of grass, based on weighted terrain splat textures
- Gradual grass growth as the hero moves around the map
- Real time grass removal and regrowth based on hero distance
- Ability to add icons for custom brushes in the inspector
- Global scale parameter, to easilly adjust brushes for the desired world scale
InfiniGRASS v1.2 features:
- Unity Editor grass painting speed enchancement. Previewing grass in the Unity Editor will now be as fast as the in game performance. Painting speed has also been enchanced and proper brush settings are set automatically.
- Object follow mode. Grass may follow the translation/rotation of the object it is painted on.
- Two extra LOD stages added, for better control of ultra detailed items
- Many extra brushes added.Rocks & mushrooms (setup with the new LOD system), ground leaves and wild grass.
- Grass scaling based on Unity Terrain splat maps (with weights for smooth transitions from tall to short grass)
- Tint and specularity/translucency effects are now applied per grass type, for more control over each brush look
- Various enchancements and performance tweaks (added option to avoid hiting grass own collider while planting, added option to randomize brush rotation)
Features (v1.0)
- Create grass of high detail with any shape and material on any surface, in both Unity editor and while playing the game.
- Unlimited amount of grass can be placed on a map, the LOD system will make sure draw calls remain low at all times.
- Smooth shader fade option in LOD and cutoff distances
- Total control over performance, with adjustable LOD, grouping and batching systems and compete freedom in grass definition and shading.
- Dynamic grass possibilities. Use any motion or script on grass, only limited by concurrence.
- Grow grass in play mode and paint it on any surface with a static collider.
- Interaction of grass with scene objects, e.g. throw items to level grass.
- Static and dynamic batching, for best performance in each use case.
- Spectacular shadows, lighting and grass density
- Dynamic snow growth on grass
- Complete integration with Sky Master ULTIMATE v3.0, for best lighting, snow coverage control and water combination.
- Global Wind simulation with per grass type weighting for total control
- Translucent lighting emulation
- Powerful grass editor, with complete control over painted grass properties.
- Fence creation system, with automatic batching for maximized performance (working in both play mode and Unity editor)
- Rocks and other prefabs placement system
- Extensive collection of ready to use preset grass brushes.
- The system can also be used as a general 3D decal system, the grass is just one of the many possible applications.
- Rocks can be painted on top of each other to create various constructs.
- Special grass placement controls, for reducing unnecessary detail and adapting grass to the environment.
InfiniGRASS v1.7 功能:
- 新的用户界面增强功能(扩展帮助、每个类别的框选参数、显示大规模植物的当前地形、在选择画笔时不应用预设值的选项)
- 新的圆形风着色器,用于在草地上模拟类似直升机的运动
- 新的远处森林笔刷,用于优化浓密的远处森林渲染
- 新的雏菊和红树笔刷及演示场景
InfiniGRASS v1.6 功能:
- 植树系统的重大改进,新增精确放置和旋转系统。
- 完全支持 WebGL,支持多线程控制。
- 新的带 LOD 的树木笔刷,使用了新的树木位置和方向功能
- 新的可堆叠岩石笔刷,可轻松创建岩层
- 可用性增强,包括按需刷新草地和在编辑器中更好地预览树木
InfiniGRASS v1.5 功能:
- 本地时间交互着色器选项,用于草地交互,性能影响几乎为零
- 大规模种植的坡度和高度控制
- 新的草地性能选项,例如原始网格消除
- 新的树木笔刷和更多草地笔刷
- 按草地类型重新缩放选项
- 根据地面纹理对草地顶点着色,使网格地面具有最佳适应性和多样性
- 重力着色器,用于模拟草地因自重而断裂的情况
- 移动着色器,适用于着色器模型 2.0 系统
- 新的积雪生长控制和选项
InfiniGRASS v1.4 功能:
- 抓取实时绘制的草地进行编辑并与场景一起保存。
- 可为每个笔刷保存笔刷设置,以备日后使用,或在大量放置时使用
- 可使用标签定义播放器并实时更新
- 新的交互式草地控制和选项
- 扩展的 LOD 和渐变控制
- 每个画笔有多种材质控制
- 新的草地缩放和随机化选项
- 新的草地和栅栏类型(树枝、苔藓、叶床、逼真栅栏)
InfiniGRASS v1.3 功能
-基于加权地形飞溅纹理大规模创建草地
- 随着英雄在地图上移动,草地逐渐生长
- 根据英雄距离实时移除和重新生长草地
- 能在检查器中为自定义笔刷添加图标
- 全局比例参数,可根据所需的世界比例轻松调整笔刷
InfiniGRASS v1.2 功能:
- 统一编辑器草地绘制速度提升。现在,在 Unity 编辑器中预览草地的速度与游戏中的速度一样快。绘制速度也得到提高,并自动设置适当的画笔。
- 物体跟随模式。草地可以跟随所绘制物体的平移/旋转。
- 增加了两个额外的 LOD 阶段,以便更好地控制超精细物品
- 添加了许多额外的笔刷:岩石和蘑菇(使用新的 LOD 系统设置)、地面树叶和野草。
- 基于 Unity 地形拼接贴图的草地缩放(带有权重,可实现从高草到矮草的平滑过渡)
- 现在可为每种草地类型应用色调和镜面反射/半透明效果,以便对每个笔刷外观进行更多控制
- 各种增强功能和性能调整(添加了在种植时避免撞击草地自身碰撞器的选项,添加了随机化刷子旋转的选项)
功能(v1.0)
- 在 Unity 编辑器和游戏中,在任何表面上以任何形状和材质创建高细节的草地。
- 可在地图上放置无限量的草地,LOD 系统将确保始终保持较低的绘制调用。
- LOD 和截断距离中的平滑着色器渐变选项
- 通过可调整的 LOD、分组和批处理系统以及草地定义和着色的自由度,可对性能进行全面控制。
- 动态草地的可能性。在草地上使用任何动作或脚本,只受一致性的限制。
- 在游戏模式下种植草坪,并通过静态碰撞器将草坪绘制在任何表面上。
- 草地与场景对象的互动,例如投掷物品来平整草地。
- 静态和动态批处理,在每种使用情况下都能获得最佳性能。
- 壮观的阴影、光照和草地密度
- 草地上的动态积雪
- 与 Sky Master ULTIMATE v3.0 完全集成,可实现最佳照明、雪覆盖控制和水组合。
- 全局风力模拟,按草地类型加权,实现全面控制
- 半透明照明模拟
- 功能强大的草地编辑器,可完全控制绘制的草地属性。
- 栅栏创建系统,具有自动批处理功能,可实现性能最大化(在游戏模式和 Unity 编辑器中均可运行)
- 岩石和其他预制件放置系统
- 大量现成可用的预设草刷。
- 该系统还可用作通用的 3D 贴花系统,草地只是众多可能应用中的一种。
- 岩石可以相互叠加,创造出各种建筑。
- 特殊的草地放置控制,可减少不必要的细节并使草地适应环境。
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