【更新】Magica Cloth 2 2.9.0
本帖最后由 微笑的猫 于 2024-7-16 11:58 编辑Magica Cloth系列索引:
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What is MagicaCloth2 ?
MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh.
With this asset you can swing anything on your character!
It works fast with Unity's DOTS (Data-Oriented Technology Stack).
It doesn't affect the rendering pipeline at all and doesn't require any special shaders.
It became Version2 by adding improvements from the previous Ver1.x.
System optimization integrates all components into one, eliminating the need for that cumbersome pre-build (Create button).
New collision features such as edge collision, backstop, and self-collision are also added.
However, it is not compatible with Ver1.x.
Features
Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
With full source code
Improvements from Ver1
Eliminate pre-build (eliminate Create button)
Remove PhysicsManager
Remove RenderDeformer/VirtualDeformer
Integrate components into one
Greatly simplified parameters
Significant improvements in vertex painting
Specify vertex painting by texture
Doesn’t store subassets in Prefabs
Required
Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher
* The Burst and Collections packages are installed automatically.
什么是 MagicaCloth2?
MagicaCloth2 是一种布料模拟系统,可与变形和网格一起使用。
使用该资产,您可以在角色身上摆动任何东西!
它可与 Unity 的 DOTS(面向数据的技术栈)快速配合使用。
它完全不影响渲染管道,也不需要任何特殊着色器。
它在之前 Ver1.x 版本的基础上进行了改进,成为了 Version2 版本。
系统优化将所有组件整合为一体,无需繁琐的预构建(创建按钮)。
此外,还增加了新的碰撞功能,如边缘碰撞、逆止和自碰撞。
不过,它与 Ver1.x 版本不兼容。
功能
采用 Unity DOTS(面向数据的技术栈)进行快速布景模拟
可在除 WebGL 之外的所有平台上运行
可用于变形和网格
实现 2.5D 行为,既能实现类似 2D 的运动,又能保持逼真的运动效果
可用于所有 BuildRP/URP/HDRP 渲染管道
无需专用着色器
简单直观的界面,便于快速设置
时间操作,如慢速和停止
基于点/边缘的碰撞
自碰撞和相互碰撞
穿透测量(法线逆止)
法线调整功能
完全支持运行时构建
附带完整源代码
与 Ver1 相比的改进
取消预构建(取消创建按钮)
移除物理管理器
移除渲染变形器/虚拟变形器
将组件整合为一体
大幅简化参数
大幅改进顶点绘制
通过纹理指定顶点绘制
不在预制件中存储子集
要求
Unity2021.3.16(LTS) 或更高版本
Burst 1.8.1 或更高版本
Collections 1.4.0 或更高版本
* 会自动安装 Burst 和 Collections 软件包。
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