cg小白兔 发表于 2024-7-1 16:48:38

Realistic Decomposition 适配UE4.26 - 4.27, 5.0 - 5.1



















Looking for a more realistic way to dispose of your characters? Add Realistic Decomposition to your game! This asset can be added to your project in less than two minutes and is entirely non-destructive!

Watch your characters decay and rot over time, as flies make their home and maggots begin to spawn from the peeling flesh. The fabric will stain as the body decomposes underneath, moistening and seeping through to the surface. The skin and fabric will then begin to rot and dry out, becoming more wrinkled and decomposed over time, before fading away to ash, leaving nothing but a pile of squirming maggots.

Easy Setup - Add the component, add the material function, customize to your preference and call the Begin Decay event On Death! That's it!
Light-weight, flexible and works with all material types and skeletal meshes. E.g. flesh, fabric, hair/fur, eyes, etc.
Niagara System and Material Function controlled by BP_Decay component can be customized to suit

Main Features
This asset is made using a combination of material functions, Niagara systems, and a master blueprint component. It is lightweight (<45MB including example content) and works with flesh, fabric, humans, monsters, aliens, animals!

Eight-Layer Decomposition System with Fabric Awareness
(40 additional material parameters are exposed)
Darkening/Decay
Pre-Wound Staining
Wound Growth
Wound Edge Growth
Wrinkling of the skin and creasing of the fabric
Roughness changes based on wounds, stains, and base layer
Hue/Wound Discolouration
Opacity Fade Out
Three-Layer Niagara Particle System
Vertex-Animated, sculpted, high-resolution mesh-maggots (400-12 triangles)
High-Quality Fly Sprite
High-Quality Special Decay Effect
Controlled directly via the BP_Decay component, with seven exposed particle parameters to suit your requirements
BP_Decay - Blueprint Component
47 parameters allowing you to control
This component can be added to any blueprint and can be activated by calling the Begin Decay event, no additional code is required
Non-destructive, light-weight
技术细节
Relies on Niagara features included in 4.26+ above, this asset is not backward compatible, sorry!
Material Technical Stats:
4 texture sample slots (for world-aligned material functions)
132 additional material instructions
Type of Emitters: 1 Niagara System, 3 Emitters (1 CPU, 2 GPU)
Number of Unique Effects: 1 Niagara Decomposition system
LODs: (Yes)
Number of Materials: 1 Master Decay Material Function, 10 Material Functions for the Decay System, 5 Particle Master Materials, 1 Unique Decomposition Decal (Additional example materials included)
Number of Textures: 17
Number of Blueprints: 1 blueprint component (+ 5 examples)
Number of Unique Meshes: 1 Vertex Animated Maggot


正在寻找一种更逼真的方式来处理您的角色?将真实分解添加到您的游戏中!这种资产可在两分钟内添加到您的项目中,而且完全是非破坏性的!

看着您的角色随着时间的推移腐烂变质,苍蝇在此安家落户,蛆虫开始从剥落的血肉中滋生。随着尸体底部的腐烂,布料会沾上污渍,湿润并渗入表面。然后,皮肤和布料开始腐烂、变干,随着时间的推移变得更加皱缩和腐烂,最后化为灰烬,只留下一堆蠕动的蛆虫。

设置简单--添加组件,添加材料功能,根据喜好进行自定义,然后调用 "死亡时开始腐烂 "事件!就是这样!
轻量级、灵活,适用于所有材质类型和骨骼网格。例如,肉体、织物、头发/毛发、眼睛等。
由 BP_Decay 组件控制的尼亚加拉系统和材质功能可根据需要进行定制。

主要特点
该资产由材质功能、Niagara 系统和主蓝图组件组合而成。它重量轻(<45MB,包括示例内容),适用于肉体、织物、人类、怪物、外星人和动物!

具有织物感知功能的八层分解系统
(额外暴露 40 个材料参数)
变黑/腐烂
伤口前染色
伤口生长
伤口边缘增生
皮肤起皱和织物褶皱
粗糙度随伤口、污渍和底层而变化
色调





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