cg小白兔 发表于 2024-7-2 16:45:42

Creature Fat 适配UE4.17 - 4.27, 5.0 - 5.1 - 5.2











PRODUCT: CREATURE FATA series of oustanding and stunning fully animated Characters by Maksim.

This Pack contains an Creature Fat Character for iClone plus 11 high-quality Custom Motions. The Character is supplied as a Non-Standard Avatar compatible with iClone Standard Motions and ALSO as a Prop with Embedded Animations. The Prop version of the Character provides additional functionalities such as the capability to use the multi-duplicate iClone feature and the capability to apply key frames to the scaling of bones which may be required by some of the provided custom animations.

About Maksim Characters:
Each Character uses high quality texture maps and a very small polygon count providing excellent visual quality for close-up shots. The Prop version of the Character provides additional functionalities such as the capability to use the multi-duplicate iClone feature and the capability to apply key frames to the scaling of bones which may be required by some of the provided custom animations.

Method of use:
1) Simply Apply the Avatar or Prop to your scene
2) Right Click on the Character to select the appropriate performance
3) You can alternatively Drag&Drop motions on the Avatar version of the Character
4) Use the iClone "Multi-Duplicate" tool to clone the Prop version of each Character
5) Edit the applied animations on the timeline to add randomness to each Character move.
6) Another interesting trick is to attach all your Character to a dummy Prop and have the prop follow an iPath during the animation !


产品: Maksim 制作的 CREATURE FATA 系列杰出而令人惊叹的全动画角色。

本软件包包含一个适用于 iClone 的 CREATURE FATA 角色以及 11 个高质量的自定义动作。该角色可作为非标准头像与 iClone 标准动作兼容,也可作为带有嵌入式动画的道具。该角色的道具版本提供了额外的功能,例如可以使用 iClone 的多重复制功能,以及将关键帧应用于骨骼缩放的功能,这可能是某些提供的自定义动画所需要的。

关于马克西姆角色
每个角色都使用高质量纹理贴图和极少量的多边形,可为特写镜头提供出色的视觉质量。道具版角色提供了额外的功能,如使用 iClone 多副本功能,以及将关键帧应用于骨骼缩放的功能,这可能是某些提供的自定义动画所需要的。

使用方法
1) 只需将头像或道具应用到场景中即可
2) 在角色上单击右键,选择适当的性能
3) 你也可以在角色的头像版本上拖放动作
4) 使用 iClone "多重复制 "工具复制每个角色的道具版本
5) 在时间轴上编辑应用的动画,为每个角色的动作添加随机性。
6) 另一个有趣的技巧是将所有角色附加到一个假道具上,让道具跟随角色移动。





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