cg小白兔 发表于 2024-7-3 11:08:06

【更新】Mount Points 2.296

本帖最后由 微笑的猫 于 2024-7-10 15:55 编辑


Mount Points系列索引:

Mount Points 2.08下载链接
Mount Points 2.292下载链接
Mount Points 2.293下载链接
Mount Points 2.295下载链接

If your avatar needs to swap clothing or weapons during run-time, this is the perfect tool for you!

It now supports skinned meshes for things like clothes!

Mount Points is a super easy tool for connecting objects together and managing those relationships.

While in edit-mode, you can simply drag two objects together and when their mount points get close, they snap together like magnets. Drag the objects away from each other and they come apart.

Mount Points manages the relationship, orientation, and scale for you.

Manage connections in code as well as PlayMaker. Use a simple function to instantiate a new child object (like a sword) and mount it to your avatar's hand.

Mount Points works with any GameObject, not just avatars. It also doesn’t try to recreate Unity’s hierarchy, it leverages and simplifies it.

Features Include:
* Simplified object connections
* Use with any GameObject
* Preserves child scale
* Precise position snapping
* Precise orientation snapping
* Mount points attach to bones for animating
* Supports skinned meshes
* Supports masks to reduce penetration
* Easy access through editor or code
* Code, so you can modify as needed



如果您的头像需要在运行时更换服装或武器,那么这款工具将是您的最佳选择!

现在,它还支持为衣服等物件设置蒙皮网格!

挂载点(Mount Points)是一款超级简单的工具,用于将对象连接在一起并管理这些关系。

在编辑模式下,你只需将两个对象拖到一起,当它们的挂载点靠近时,就会像磁铁一样吸附在一起。将两个对象拖远,它们就会分开。

挂载点会为你管理关系、方向和比例。

在代码和 PlayMaker 中管理连接。使用一个简单的函数实例化一个新的子对象(如剑),并将其安装到你的头像手上。

挂载点适用于任何游戏对象,而不仅仅是头像。它也不会试图重新创建 Unity 的层次结构,而是对其加以利用和简化。

功能包括
* 简化对象连接
* 可与任何游戏对象一起使用
* 保留子缩放比例
* 精确的位置捕捉
* 精确的方向捕捉
* 坐标点与骨骼相连,用于动画
* 支持蒙皮网格
* 支持遮罩以减少穿透
* 可通过编辑器或代码轻松访问
* 可根据需要修改代码



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