cg小白兔 发表于 2024-7-4 10:20:24

Venice - fast building 适配UE4.24 - 4.27, 5.0 - 5.3公园小桥流水







































If you ever dreamed about creating a lot of high quality procedurally random generated buildings by just drag-and-drop then you in the right place. To create some building just use PB_building blueprint and magic will happen :) But if you prefer to create buildings by modular peaces and get more specific result, you won't be disappointed, because you can use blueprints like: BP_first_floor, BP_wall, and BP_roof.
BP_first_floor - can let you create windows, different doorways and storefronts.
BP_wall - creates windows with awning, sill, railing, leaks and windows with balconies.
BP_roof - it's self explanatory...

Also you can use some awesome blueprint called BP_canals. It's spline based blueprint for creating walls of canals with different steps (little tip: on top of options you will see "steps" section where you can hit plus button to start adding steps, array element will be added, expand it and adjust options), different railings or even without.

Also you have blueprints for random trees, bridges and some other blueprints to speed up your level building process.

Note:
Don't forget to use r.CustomDepth 1 console command, this needed to hide water from gondola interior.
In v4.25 and above, blueprints that generates random stuff (like building, trees) will show different result that shown in screenshots. It's still absolutely usable in your project just different random result.
Technical Details
Features:
Procedural random building generation
Blueprints for fast building your level
Realistic gondola with blueprint based animation
High quality meshes
Interior illusion
PBR materials
Number of Unique Meshes: 247
Collision: Yes
Vertex Count: 4 to about 7.500
LODs: Yes (where appropriate)
Number of Materials and Material Instances: 22 Parent, 114 Instances, 2 Decals
Number of Textures: 119
Texture Resolutions: (512 1024 2048 4096)


如果你曾梦想过只需拖放就能创建大量高质量的程序随机生成的建筑物,那么你来对地方了。要创建一些建筑,只需使用 PB_building 蓝图,魔法就会发生:) 但是,如果您更喜欢通过模块化方式创建建筑,并获得更具体的结果,您也不会失望,因为您可以使用以下蓝图: BP_first_floor、BP_wall 和 BP_roof。
BP_first_floor - 可以创建窗户、不同的门洞和店面。
BP_wall - 可创建带遮阳篷、窗台、栏杆、漏水和带阳台的窗户。
BP_roof - 不言自明...

此外,您还可以使用名为 BP_canals 的超棒蓝图。这是一个基于样条线的蓝图,用于创建带有不同台阶的运河墙(小提示:在选项顶部可以看到 "台阶 "部分,点击加号按钮即可开始添加台阶,此时会添加数组元素,展开后可调整选项)、不同的栏杆或甚至不带栏杆的运河墙。

此外,您还可以获得随机树木、桥梁和其他一些蓝图,以加快关卡建设进程。

注意
不要忘了使用 r.CustomDepth 1 控制台命令,这是隐藏缆车内部水流的需要。
在 4.25 版及以上版本中,随机生成的蓝图(如建筑、树木)会显示与截图不同的结果。在您的项目中仍然完全可用,只是随机结果不同而已。
技术细节
功能
程序化随机建筑生成
快速建筑蓝图





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