【更新】Simple Vertical FogHeight Fog Shader for Mobile, Desktop and VR 1.2
Now supports Single Pass Instanced Rendering in VR!
A simple vertical/height fog shader that just works.
Optimized for Mobile, VR & Desktop
Doesn't work with Orthographic camera but you can use a low FOV Perspective camera as a workaround.
If you're looking to simulate clouds or volumetric fog, check out Advanced Fog. It includes this package.
Supported Unity versions:
2017.1 or higher
The package contains:
1x Simple Fog
1x Even Fog
1x Script for fixing depth for Mobile builds
1x Even Fog URP Shader Graph source image
1x Simple Fog HDRP Shader Graph source image
Quick Setup:
1. Create new material
2. Drop shader on top of material or select from dropdown
3. Drop material on top of plane 3D object
The shaders have adjustable Color, Opacity and Intensity.
现在支持 VR 中的单通道即时渲染!
简单易用的垂直/高度雾着色器。
针对移动、虚拟现实和桌面进行了优化
无法与正交摄影机配合使用,但可以使用低视场角透视摄影机作为变通方法。
如果你想模拟云或体积雾,请查看高级雾。它包括这个软件包。
支持的 Unity 版本
2017.1 或更高版本
软件包包含
1x 简单雾[SRP、URP、HDRP、VR]
1x 偶数雾[SRP、URP、VR]
1x 用于修复移动版深度的脚本
[旧文件]
1x Even Fog URP着色器图形源图像
1x 简单雾 HDRP 着色器图源图像
快速设置:
1. 创建新材质
2. 将着色器放在材质顶部或从下拉菜单中选择
3. 将材质拖放到平面 3D 物体的顶部
着色器的颜色、不透明度和强度均可调整。
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