【更新】Runtime Asset Database 1.4.1
本帖最后由 微笑的猫 于 2024-8-7 10:49 编辑Runtime Asset Database 系列索引:
Runtime Asset Database 1.1.4下载链接
Runtime Asset Database 1.1.5下载链接
Runtime Asset Database 1.2.0下载链接
Runtime Asset Database 1.2.2下载链接
Runtime Asset Database 1.2.3下载链接
Runtime Asset Database 1.3.0下载链接
Runtime Asset Database 1.3.1下载链接
Runtime Asset Database 1.4.0下载链接
Runtime Asset Database 1.4.3下载链接
Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab variants, and assets found within the Unity Editor, making it easier than ever to manage and manipulate game assets at runtime and implement workflows similar to those of the Unity Editor dynamically during runtime.
Unity developers often rely on the convenience and flexibility of the Editor's asset management system when designing their games. However, when it comes to implementing a save and load system at runtime, this process can become more complex. The Runtime Asset Database bridges this gap by bringing the essential asset management functionalities you're accustomed to into the runtime environment.
运行时资产数据库是一个库,旨在简化 Unity 应用程序中运行时保存和加载子系统的实施。该库复制并扩展了 Unity 编辑器中的预制板、预制板变体和资产等熟悉的概念,使得在运行时管理和操作游戏资产以及在运行时动态执行与 Unity 编辑器类似的工作流变得前所未有的简单。
Unity 开发人员在设计游戏时经常依赖编辑器资产管理系统的便利性和灵活性。但是,当需要在运行时实施保存和加载系统时,这一过程就会变得更加复杂。运行时资产数据库(Runtime Asset Database)将您习惯的基本资产管理功能引入运行时环境,从而弥补了这一差距。
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