Journeyman's Minimap 1.2 适配UE5.3
本帖最后由 微笑的猫 于 2024-7-17 15:49 编辑Technical Details
Maps
– Control size manually or automatic via UMG
– Rectangular, circular + bordered, borderless, transparent
– Create backgrounds by drawing over generated images with nav mesh
– Center the map on an area or actor. Control zoom-level and rotation. Show the player camera's view as a trapezoid.
– Supports automatic texture switching based on height (multi-floor building) or priority (indoor volume).
– Fires UI interaction events
Icons
- All properties changeable in-game
– Give an actor an icon by attaching an icon component
– Customize its texture and material
– Material instances are accessible for gameplay driven animation. Flash, pulse and clock anims included.
– Control icon size in screen space or world space
– Customize rotation, draw color and Z-order
– Show an arrow when icon is off the map
Fog of war
– Add fog of war to the minimap and world
– Actors can reveal areas temporarily or permanently
– Actors and their icons can be hidden when inside fog
技术细节
地图
- 通过 UMG 手动或自动控制大小
- 矩形、圆形 + 有边框、无边框、透明
- 通过在生成的图像上绘制导航网格来创建背景
- 将地图置于某个区域或角色的中心 控制缩放级别和旋转 以梯形显示玩家摄像机的视图。
- 支持根据高度(多层建筑)或优先级(室内体积)自动切换纹理。
- 触发用户界面交互事件
图标
- 可在游戏中更改所有属性
- 通过附加图标组件为角色添加图标
- 自定义其纹理和材质
- 材料实例可用于游戏驱动动画。包括 Flash、脉冲和时钟动画。
- 在屏幕空间或世界空间中控制图标大小
- 自定义旋转、绘制颜色和 Z 排序
- 图标离开地图时显示箭头
战争迷雾
- 在小地图和世界中添加战争迷雾
- 角色可临时或永久显示区域
- 在迷雾中可隐藏角色及其图标
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