Rain Forest Pack 适配UE4.26 - 4.27, 5.0 - 5.2热带雨林环境
The most realistic Tropical Rain Forest environment ever created on the marketplace. Made with photogrammetry and photometric foliage technics, game-ready assets with up to 4k textures, distance billboards(Octahedral Impostor*), complete with fully procedural spawn system to create incredible forest environment in minutes.
Bring the forest alive with our wind system and make it more believable with our shader based foliage interactive system, no rigging, no skeletal mesh required.
Fully generated 1 km2 example map complete with a massive collection of 94+ high quality assets and counting which will add new asset and update regularly**.
Realistic trees for your Games, Animation, VFX, Metaverse, and Architectural visualization.
Supports Nanite for 5.1+
Layered Trunk materials for blending top and bottom Trunk Textures and Moss.
Wind and Wetness function can be controlled via MPC control.
Pivot Painter Wind System for nice realistic movement for the trees.
The screenshots are realtime running on an RTX 3080 Card and a high spec PC with 64G RAM.
This asset pack supports Nanite for Unreal Engine 5.1+
Make sure to setup in the Project Settings (Platforms - Windows) Default RHI is set to DirectX 12 and SM6 in D3D12 Targeted Shader Formats is enabled.
IMPORTANT: There is a bug for Multiplayer Foliage Interactivity System in UE5.1 which make Foliage Interactivity System not working properly. But single player interactivity is still working fine.
NEXT-GEN VISUALS
Our goal is to provide the best visuals quality as possible while still being scalable enough to run on most average hardware. Comes with the most detailed game-ready assets with advanced octahedral impostor for last LOD to make your scene even more optimized and scalable.
All of our assets are fully photo scan based & high-poly baked texture, include up to 4k texture resolution for incredible close-up detail.
GAME READY
All of our assets are fully game-ready with LODs, collision, wind, foliage interactive, optimized view distances, and LOD ratios out of the box. Suitable for any hardware from console, PC, to Metaverse Virtual Reality device.
PROCEDURAL WORKFLOW
Use procedural foliage workflow to quickly paint and generate the different forest formation which allows you to create incredibly vast environments with minimal effort and time spent.
FOLIAGE INTERACTIVE
Bring the forest alive and make it more believable with our shader based multiple foliage interactive system which is very lightweight, no rigging, no skeletal mesh required. Every plant and small foliage are able to interact with your character and AI. Support multiple interaction with AI. Multiplayer network is not tested yet. Also support with any pivot painter 2.0 assets from other asset pack or from your own foliage asset.
SUPPORT
Do you have any issue? Do not worry We will help! Ask any question regarding the pack and we will glad to help as we can. This pack comes with massive library of 120+ high quality assets and will keep counting which will add new asset regularly**.
PolyAsset3D is now rebranded as Kaizen Digital Interactive!
*octahedral Impostors currently only support for engine version below 5.0
**based on condition and our time availability
技术细节
Features:
High Quality assets
Game-Ready, Arch-Viz, Animation, VFX Film & Metaverse Ready
Photogrammetry & high-poly baked assets
Up to 4K texture resolution
Shader based foliage interactive system
Scalable wind system
Procedural Foliage system workflow
Auto Slope Material on Landscape
Optimized LODs and Billboards
Global wetness material function
One square kilometer procedural example map
市场上最逼真的热带雨林环境。采用摄影测量和光度叶片技术制作,游戏就绪资产具有高达 4k 的纹理、距离广告牌(八面体仿真器*),并配有完全程序化的生成系统,可在几分钟内创建令人难以置信的森林环境。
利用我们的风力系统让森林变得生机勃勃,利用我们基于着色器的树叶交互系统让森林变得更加真实,无需装配,无需骨骼网格。
完全生成的 1 平方公里示例地图,包含大量 94+ 高质量资产,并将定期添加和更新新资产**。
为您的游戏、动画、VFX、Metaverse 和建筑可视化提供逼真的树木。
支持 5.1 版以上的 Nanite
分层树干材质可混合上下树干纹理和苔藓。
可通过 MPC 控制器控制风力和湿度功能。
Pivot Painter 风力系统可为树木提供逼真的运动效果。
截图在 RTX 3080 显卡和 64G 内存的高配置电脑上实时运行。
此资产包支持虚幻引擎 5.1+ 的 Nanite。
请确保在 “项目设置”(平台 - Windows)中将默认 RHI 设置为 DirectX 12,并启用 D3D12 中的 SM6 Targeted Shader Formats。
重要: UE5.1 中的多人叶面互动系统存在一个错误,导致叶面互动系统无法正常工作。但单人互动仍可正常工作。
页:
[1]