General Movement Component 1.6.1适配UE5.0-5.1
Features
500+ Blueprint-Exposed Functions, Events & Properties: Covers a wide variety of features and functionality.
Extendable High-Quality Movement: Suitable for any type of humanoid and animal/creature character, supports all collision shapes.
Grounded, Airborne, and Fluid Movement: With support for up to 12 additional user-defined movement modes by default.
Accurately Emulated and Fully Replicated GoldSource Movement: Includes all of the original quirks such as Surfing and Bunny Hopping.
Generalized Replication Interface: Allows you to implement your own custom movement components with full networking support.
No Hard-Coded C++ References: Everything is directly editable in Blueprint, providing maximum flexibility and iteration speed.
State-of-the-Art Replication System: With timestamp verification, prediction, replay, and lag compensation, allows for easy integration of custom logic.
Comprehensive Documentation: Features a dedicated documentation website and in-editor descriptions for every function, event, and property.
Basic Steam Integration: Includes a UI for hosting/joining to quickly set up test sessions in a real-world network environment.
Suitable for Blueprint-only, C++, and mixed development.
Number of C++ Classes: 184
Network Replicated: Yes (Listen & Dedicated Servers)
Supported Platforms: Win64 (see the FAQ for info on cross-platform support)
功能介绍
500 多个蓝图公开函数、事件和属性: 涵盖各种特性和功能。
可扩展的高质量运动: 适用于任何类型的人形和动物/生物角色,支持所有碰撞形状。
地面、空中和流体运动: 默认支持多达 12 种额外的用户自定义运动模式。
精确模拟和完全复制的 GoldSource 运动: 包括所有原始的怪异动作,如冲浪和兔子跳跃。
通用复制界面: 允许你实现自己的自定义运动组件,并提供全面的网络支持。
无硬编码 C++ 引用: 所有内容都可在 Blueprint 中直接编辑,从而提供最大的灵活性和迭代速度。
最先进的复制系统: 具有时间戳验证、预测、重放和滞后补偿功能,可轻松集成自定义逻辑。
全面的文档: 设有专门的文档网站,并在编辑器中对每个功能、事件和属性进行说明。
基本 Steam 集成: 包括用于托管/加入的用户界面,可在真实网络环境中快速设置测试会话。
适合纯 Blueprint、C++ 和混合开发。
C++ 类的数量 184
网络复制: 是(监听和专用服务器)
支持的平台:Win64 Win64(有关跨平台支持的信息,请参阅常见问题)
页:
[1]