cg小白兔 发表于 2024-7-22 11:09:46

Dynamic AI System 1.0 适配UE5.0



Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.

Make them follow paths, do various actions and react to world changes in a simple and easy way.

技术细节
Features:
Create complex paths with various options
Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
Full blueprint support, doesn't require C++ knowledge to expand and use the system
Condition Query System which will make your NPC react to world changes
Easy implementation to new and existing projects
Documentation & Demo level with over 30 usage examples to quickly get started
Clear and commented code & blueprints
Supports saving & loading state of NPC
Full runtime changes support for NPC to change their behavior in runtime
Supports Multiplayer
Code Modules:
DynamicAISystem (Runtime)
DynamicAISystemEditor (UncookedOnly)
Number of Blueprints: 34
Number of C++ Classes: 16
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

Additional Notes:
This is a plugin with code/gameplay logic, not a stand-alone project
Assets from the preview video of the village are not included


动态人工智能系统是一款灵活、可扩展的工具,用于为您的 NPC 创建复杂的路径和各种动作/行为。
让他们以简单轻松的方式遵循路径、完成各种动作并对世界变化做出反应。

技术细节
技术细节
使用各种选项创建复杂路径
在 NPC 上创建和执行任何操作,从播放简单的动画到干预游戏逻辑
完全支持蓝图,无需 C++ 知识即可扩展和使用系统
条件查询系统可让你的 NPC 对世界变化做出反应
可在新项目和现有项目中轻松实施
包含 30 多个使用示例的文档和演示级别,可快速上手
清晰的注释代码和蓝图
支持保存和加载 NPC 状态
完全支持 NPC 在运行时更改行为
支持多人游戏
代码模块:
DynamicAISystem (运行时)
DynamicAISystemEditor (UncookedOnly)
蓝图数量 34
C++ 类数量 16
网络复制: 是
支持的开发平台:Windows 视窗
支持的目标构建平台:Windows 视窗

附加说明:
这是一个包含代码/游戏逻辑的插件,而非独立项目
不包含村庄预览视频中的资产




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