Journeyman's Minimap 1.2适配UE5.2
Add one or more (mini-)maps to your game with customizable border, shape and transparency. Add icons to actors in C++ or BP. Customize icon animations with gameplay driven materials and hook your gameplay logic up to minimap UI events. Multiplayer compatible.
Icons are greatly customizable, such as in terms of texture, animated material, rotation, size in screen or world units, draw color and draw order. When an icon is outside the minimap it can appear as an arrow at the edge of the map. Any aspect of an icon's appearance can be changed during gameplay via C++ or BP.
Intuitively prepare background textures by dragging a volume into the world that will generate a top-down render, optionally with nav mesh, every time you move or nudge the volume. Draw over the render and assign it to the volume. It will then show up in the minimap. Supports automatic background texture switching in multi-floor dungeons and when transitioning between in and outdoors.
Add suspense to your game with the included fog of war feature. If used, minimap backgrounds start blacked out and players can move around to gradually uncover the map. The player and other actors can either temporarily reveal areas in fog to achieve MOBA/RTS style team vision, or permanently reveal visited areas for action RPG style exploration. Icons can show or hide in fog and fog values can be queried for gameplay purposes. A post process effect is included that can be used to render the fog in the world.
在游戏中添加一个或多个(迷你)地图,可自定义边框、形状和透明度。在 C++ 或 BP 中为演员添加图标。使用游戏驱动素材自定义图标动画,并将游戏逻辑与最小地图 UI 事件挂钩。兼容多人游戏。
图标可进行大量自定义,如纹理、动画材质、旋转、屏幕或世界单位大小、绘制颜色和绘制顺序。当图标位于小地图之外时,它可以以箭头的形式出现在地图边缘。图标外观的任何方面都可以在游戏过程中通过 C++ 或 BP 进行更改。
直观地准备背景纹理,方法是在世界中拖入一个体积,每次移动或轻推该体积时,都会生成一个自上而下的渲染图,可选择使用导航网格。在效果图上绘图,并将其分配给体积。然后它就会显示在最小地图中。在多层地牢和室内外转换时,支持自动切换背景纹理。
利用随附的战争迷雾功能为游戏增添悬念。如果使用该功能,最小地图背景会开始变黑,玩家可以四处移动,逐渐揭开地图。玩家和其他角色可以在雾中临时显示区域,以实现 MOBA/RTS 风格的团队视野,也可以永久显示访问过的区域,进行动作 RPG 风格的探索。图标可在雾中显示或隐藏,雾值也可用于游戏目的的查询。还包括一个后处理效果,可用于渲染世界中的雾。
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