SixDOF Movement 2.0.1适配UE5.3
Implemented as a movement component.
Can either directly transform the actor its attached to, or apply forces if the actor simulates physics.
Everything is contained in one class (USixDOFMovement) , doesn't use any external files.
Features:
-Works in both Blueprint and C++ projects
-Allows both physics-based and non-physical movement
-Speed and inertia adjustable for each axis
-Multiple acceleration models - linear, exponential, quadratic, frictionless
-Gravity can work in any direction, independent of world setting
-Automatic movement and input replication
-Replication supports world origin shifting (UE4.14+ only)
-Autopilot - look at, autolevel, move to
-Automatically transform inputs to world or local space
-No hardcoded parameters, anything can be changed in editor or during runtime
-Complete blueprint integration, all functionality accessible without using C++
-Source code included
-Extensive example project included
以移動元件的方式實作。
可以直接變換其所連接的動態角色,或是在動態角色模擬物理的情況下施力。
所有內容都包含在一個類別 (USixDOFMovement) 中,不使用任何外部檔案。
特點
-可在 Blueprint 和 C++ 專案中運作
-允許基於物理和非物理的運動
-每個軸的速度和慣性可調整
-多種加速度模型 - 線性、指數、二次方、無摩擦
-重力可在任何方向運作,與世界設定無關
-自動移動和輸入複製
-複製支援世界原點移動 (僅限 UE4.14+)
-自動駕駛 -觀看、自動平移、移動到
-自動轉換輸入到世界或本地空間
-沒有硬體編碼參數,任何參數都可以在編輯器或執行時變更
-完全整合藍圖,不使用 C++ 也能存取所有功能
-包含原始程式碼
-包含廣泛的範例專案
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