cg小白兔 发表于 2024-7-26 12:25:52

Riding System in Blueprints (Multiplayer)适配UE4.26-4.27骑行系统















It's a complete riding system. It includes two riding systems. The RM System is to use with root motion animations and the IP System is to use with in-place animations. The both systems have multiplayer support.

These systems let you create mountable and ridable characters. It was completely written in blueprints for feasibility and scalability. These are configurable via parameters. Please check out the demos.

Disclaimer:
This asset doesn't contain horse models, horse Animations, and horse rider animations.
This asset contains the riding system components and some examples using Epic free assets.
Recommended Horse Animations: Horse Animset
C++ Plugin Version: Link
Showcase
lP System Demo (it uses in-place animations)
RM Systen Demo (it uses root motion animations)
Tutorial
Discord

技术细节
Features:
RM System (for root motion animations)
IP System (for in-place animations)
Multiplayer
Mountable Character
Controllable Character
Many configurable parameters
Capable of Jump, Walk, Walk Reverse, Trot, Canter, Gallop, Sprint, Rearing, Rearing Left/Right, Turns, Swim, Fly
Base Characters with Many Configurable Parameters
Easy to Integrate
Contains Some Example Characters
Version: 1.3.3
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation: Link


这是一个完整的骑行系统。它包括两个骑行系统。RM 系统用于根运动动画,IP 系统用于就地动画。这两个系统都支持多人游戏。

这些系统让您可以创建可骑乘和可骑乘的角色。它完全以蓝图形式编写,以实现可行性和可扩展性。这些可通过参数配置。请查看演示。

免责声明:
此资产不包含马模型、马动画和骑马动画。
此资产包含骑行系统组件和一些使用 Epic 免费资产的示例。
推荐的马动画:Horse Animset
C++ 插件版本:链接
展示
lP 系统演示(使用就地动画)
RM Systen 演示(使用根运动动画)
教程
Discord

技术细节
特点:
RM 系统(用于根运动动画)
IP 系统(用于就地动画)
多人游戏
可安装角色
可控制角色
许多可配置参数
能够跳跃、行走、倒走、小跑、慢跑、疾驰、冲刺、后退、左/右后退、转弯、游泳、飞行
具有许多可配置参数的基本角色
易于集成
包含一些示例角色
版本:1.3.3
输入:键盘、鼠标
网络复制:是
支持的开发平台:Windows
文档:链接





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