Level Streaming Assistant Plugin 1.2.5适配UE5.0
UE5 Note: For Open World games use the World Partition system built in UE5. for Linear games how ever, level streaming volumes/triggers can give more control over what levels need to be streamed. Note that World Partition can not be used with level streaming volumes or level streaming triggers.
With this plugin, you can easily and quickly set up level streaming for your games. Two lists show how each actor streams each level. Actors and levels can be grouped into colored folders for a more organized view.
It's much easier to work with Level Streaming Volumes using this plugin. there is a tool to auto-generate level streaming volumes for your levels.
Level Streaming Trigger is provided for trigger-based level streaming that works very well for buildings.
You can also extend the plugin to make it work with your custom level streaming actors just using blueprints.
There is also a box selection tool that can be used to quickly select multiple actors and move them into sub levels.
技术细节
Update 1.2.5
Improvements on level highlighting feature
Update 1.2.3
Extend the plugin to work with custom level streaming actors in Blueprint
Update 1.2:
Tree view for levels and actors
Customization Folder structure for levels and level streaming actors
New UI Improvements
added new box selection tool which users could move the actors to sub-levels quickly
Features:
Auto-generate level streaming volumes for each sub-level
Level streaming Triggers (Gates)
Change what levels will be streamed in/out by which actor
Preview disk/memory size of streamed levels
Highlights in the viewport for streamed levels
Show only related levels
Automatically focus on streamed levels.
Quick access to toggle level coloration
Can be extended to work with custom level streaming actors (via Blueprint or C++)
Code Modules:
LevelStreamAssistant (Editor)
LevelStreamAssistantTriggerEditor (Editor)
LevelStreamAssistantTrigger (Runtime)
Number of C++ Classes: 79
Number of Blueprints: 2 Examples
Supported Development Platforms: Win
Supported Target Build Platforms: Win
UE5 注:对于开放世界游戏,请使用 UE5 内置的 “世界分区 ”系统。对于线性游戏,关卡流卷/触发器可以对需要流化的关卡进行更多控制。请注意,“世界分区 ”不能与关卡流卷或关卡流触发器一起使用。
有了这个插件,您就可以方便快捷地为游戏设置关卡流。两个列表显示了每个演员如何串流每个关卡。可以将演员和关卡分组到彩色文件夹中,以便更有条理地查看。
使用该插件可以更轻松地处理关卡流卷轴。有一个工具可以自动为关卡生成关卡流卷轴。
提供的 “关卡流触发器 ”用于基于触发器的关卡流,对建筑物非常有效。
您还可以扩展该插件,使其与您自定义的关卡流演员一起使用蓝图。
此外,还有一个方框选择工具,可用于快速选择多个角色并将其移动到子关卡中。
技术细节
更新 1.2.5
改进关卡高亮功能
更新 1.2.3
扩展插件,以便与蓝图中的自定义关卡流演员协同工作
更新 1.2:
关卡和角色的树形视图
自定义关卡和关卡流演员的文件夹结构
新的用户界面改进
添加了新的方框选择工具,用户可以快速将演员移动到子关卡中
功能
为每个子关卡自动生成关卡流音量
关卡流触发器(门)
更改将流式传输的关卡
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