【更新】Procedural Generation Grid (Beta) 1.6.6.2
本帖最后由 微笑的猫 于 2024-7-31 12:28 编辑Procedural Generation Grid系列索引:
Procedural Generation Grid (Beta)1.0.4下载链接
Procedural Generation Grid (Beta) 1.1.0下载链接
Procedural Generation Grid (Beta) 1.1.2下载链接
Procedural Generation Grid (Beta) 1.5.5下载链接
Procedural Generation Grid (Beta) 1.5.6下载链接
Procedural Generation Grid (Beta) 1.6.4下载链接
Procedural Generation Grid (Beta) 1.6.6.1下载链接
Speed up your level design process by many times over! Generate infinite customized levels procedurally with single click! No coding! Generate house exteriors, interiors, props, pavements and more!
DURING BETA STAGE package is approximately -40% off its final price
Before Buy: This tool does require basic logic skill similar like for visual scripting but it don't need coding skills. Please take quick look at quick overview and/or tutorials for this package before buying (both are on the youtube).
Also the package is not dedicated for generating infinitely expanding world, like minecraft.
Automate and Speed up your level design process by many times!
Generate countless customized levels procedurally with single click!
Define generation logics without coding to paint modular walls, fences or props!
You can assign any objects to grid presets and spawn them with proceural logics.
Procedural Generation Grid gives you tones of possibilities to automate level creation. You can easily create presets for any modular setup and give yourself more time to create very polished game levels, or generate whole levels procedurally depending upon your needs.
System is working fast and you can prepare your logics preset with realtime preview. You can choose to automatically generate light probes, reflection probes or trigger collision for generated area.
System gives a lot of freedom, you can use it to create things like modular walls, connected fences, house interiors, whole buildings, pavements, roads etc. It's working on grid with scale defined by you, so you can fit it to your floor/ceiling/walls objects scale (meaning you can easily adapt it to asset store 3d modular assets) define logics which will automatically create props on floor / walls, furniture next to walls etc.
This plugin is great for games with interior environments which need many and randomly placed props.
In addition package comes with random spawn plugins to easily setup spawning small props like books, cups, piles of boxes, bottles on tables/cupboards, spawned with collision detection and fitting to colliders surface. Another additional thing is procedural pipes generator plugin to setup random segmented modules from start point to target end point.
After this product's beta stage, these plugins will be available for purchase as separate packages but they will all still be included in this package.
If you have some coding skills you can easily create your rule nodes and use it with Procedural Generation Grid. Package comes with a lot of rule nodes with source code and in update versions there will be even more of them to make creating spawn logics quicker!
Since version 1.1.0 there is provided playmode painting example and real-time infinite generating example + async computations! (work in progress feature)
Version 1.1.0 also brings features to easier setup rules for 2D view (2.5D/3D Platforms generating example included)
Since version 1.4.0 there is provided Build Planner and Node Graph allowing to generate level layout without coding (needs more features which will be developed in the next versions)
Since version 1.5.0 there is provided Tile Designer which allows to generate architecture mesh tiles without need of 3D modelling software.
Supports Unity Versions 2017.4+ up to newest (2021) Disclaimer :
Although this product does work with Unity 2017, the EXAMPLE prefabs will not work with Unity 2017 since Unity 2018 uses a different prefabs pipeline which doesn't have back compability. Also you need the newest version of Unity to download this package because the Asset Store no longer allows updating packages 2017 or older versions anymore!)
Package works on all SRPs! It's not shader related package.
(You just need to covert standard Demo materials for demo examples)
Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅
This system can generate objects in edit mode, as well as in playmode and on the build!
It is supporting 3D grids, so not only flat single floor structures.
MAIN FEATURES
Automate and speed up your level design process many times over!
Generate infinte customized levels procedurally with single click!
No coding required
Tile Designer for generating architecture tiles without 3D modelling software
Build Planner & Node Graph for generating level layouts without coding
Generate objects both in the editor and in playmode (runtime)!
Assign any objects to grid presets and spawn them with proceural logic.
It is very fast and gives realtime preview as you build your logic set.
Many examples are provided to help you get started
Works with every SRP. But do be aware that the demo assets materials use the built-in RP shaders - which can easily be converted if necessary for your needs.
Generated objects are stored in a clean, organized hierarchy
Can generate multi-floor structures (it uses 3D grids)
Works on grid with a definable scale to fit to the scale of your floor/ceiling/walls objects
Manage rules inside preset files
Automatically generate light probes, reflection probes or trigger collision for any generated area.
The package comes quite a few rule nodes - all with source code. In update versions there will be even more rule nodes to make creating spawning logic even quicker!
Random spawning plugins to easily setup the spawning of smaller props like books, cups, piles of boxes, bottles on tables/cupboards. They are spawned with collision detection and they fit to the colliders surface (Alpha version)
Procedural pipes generator plugin to setup random segmented modules from a starting point to a target ending point (Alpha version)
For those who do have coding skills, easily create custom rule nodes.
Tutorials Videos on Youtube
Detailed Manual Included
Source Code Included
将您的关卡设计过程加速数倍!一键生成无限自定义级别!没有编码!生成房屋外部、内部、道具、人行道等!
在BETA STAGE期间,套餐的最终价格约为-40%
购买前:这个工具确实需要基本的逻辑技能,类似于可视化脚本,但它不需要编码技能。在购买之前,请快速查看此软件包的快速概述和/或教程(两者都在youtube上)。
此外,该软件包并不像minecraft那样专门用于生成无限扩展的世界。
多次自动化并加快您的级别设计过程!
一键生成无数自定义级别!
定义生成逻辑,无需编码即可绘制模块化墙壁、围栏或道具!
您可以将任何对象指定给网格预设,并使用过程逻辑生成它们。
程序生成网格为您提供了自动化级别创建的可能性。您可以轻松地为任何模块化设置创建预设,并给自己更多的时间来创建非常完善的游戏关卡,或根据您的需求按程序生成完整的关卡。
系统运行速度很快,您可以通过实时预览来准备您的逻辑预设。您可以选择为生成的区域自动生成光探测器、反射探测器或触发碰撞。
系统提供了很大的自由度,你可以用它来创建模块化墙壁、连接的围栏、房屋内部、整个建筑、人行道、道路等。它在你定义的网格上工作,因此,您可以将其适合您的地板/天花板/墙壁对象比例(这意味着您可以轻松地将其调整为资产存储三维模块化资产)定义逻辑,该逻辑将自动在地板/墙壁、墙壁旁边的家具等上创建道具。
这个插件非常适合内部环境需要许多随机放置道具的游戏。
此外,该包还附带了随机生成插件,可以轻松设置生成小道具,如书籍、杯子、成堆的盒子、桌子/橱柜上的瓶子,通过碰撞检测生成并适合碰撞器表面。另外一件事是过程管道生成器插件,用于设置从起点到目标终点的随机分段模块。
在该产品的测试阶段之后,这些插件将作为单独的软件包可供购买,但它们仍将包含在该软件包中。
如果你有一些编码技能,你可以很容易地创建规则节点,并将其与过程生成网格一起使用。包附带了许多带有源代码的规则节点,在更新版本中,还会有更多的规则节点来更快地创建派生逻辑!
自1.1.0版本以来,提供了播放模式绘制示例和实时无限生成示例+异步计算!(进行中工作功能)
1.1.0版本还为2D视图提供了更容易设置规则的功能(包括2.5D/3D平台生成示例)
自1.4.0版本以来,提供了Build Planner和Node Graph,允许在无需编码的情况下生成级别布局(需要更多功能,将在下一版本中开发)
自1.5.0版本以来,提供了Tile Designer,它允许在不需要3D建模软件的情况下生成建筑网格瓦片。
支持Unity版本2017.4+至最新版本(2021)免责声明:
尽管该产品确实适用于Unity 2017,但由于Unity 2018使用了不同的预制件管道,因此示例预制件将无法与Unity 2017配合使用。此外,您还需要最新版本的Unity来下载此软件包,因为资产商店不再允许更新2017或更早版本的软件包!)
包适用于所有SRP!它与着色器无关。
(您只需要隐藏演示示例的标准演示材料)
内置✅ LWRP✅ URP✅ HDRP✅ 自定义RP✅
该系统可以在编辑模式、播放模式和构建模式下生成对象!
它支持三维网格,所以不仅仅是平面单层结构。
主要特点
多次自动化并加快您的级别设计过程!
一键生成中篇自定义关卡!
无需编码
无需3D建模软件即可生成建筑瓷砖的瓷砖设计器
构建无需编码即可生成级别布局的规划器和节点图
在编辑器和播放模式(运行时)中生成对象!
将任何对象指定给网格预设,并使用过程逻辑生成它们。
它非常快速,并在构建逻辑集时提供实时预览。
提供了许多示例来帮助您入门
适用于每个SRP。但请注意,演示资源材质使用内置的RP着色器,如果需要,可以轻松转换。
生成的对象存储在干净、有序的层次结构中
可以生成多层结构(使用三维网格)
使用可定义比例的网格,以适应地板/天花板/墙壁对象的比例
管理预设文件中的规则
自动地
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