cg小白兔 发表于 2024-7-31 11:12:47

OpenLand - Customizable Landscape Auto Material 适配UE5.0 - 5.1



















































Technical Details
Features:
3 layer auto material based on the slope.
height based top/snow layer
supports mobile platforms
paint above 4 layers individually
parallax paint support to get depth based on heightmaps
customize textures & settings in realtime
a paintable sand layer
additional 2 layers which you can add textures & paint
Tile reduction with distance-based LOD texturing & noise-based color variations
automatic grass(or any static mesh) spawning system
procedural puddle system which works with any texture
manually remove the grass with a paint layer
built-in support for Unreal Engine's landmass plugin
specular & roughness controlling for landscapes
various options to improve performance
clean & modular master material
lightweight (20MB for the core)


技术细节
特点
基于坡度的 3 层自动材料。
基于高度的顶层/雪层
支持移动平台
单独绘制以上 4 层
支持视差绘制,根据高度图获得深度
实时自定义纹理和设置
可涂抹的沙层
可添加纹理和上色的额外 2 个图层
通过基于距离的 LOD 纹理和基于噪音的颜色变化减少瓦片数量
草地(或任何静态网格)自动生成系统
可使用任何纹理的程序化水坑系统
使用油漆层手动移除草地
内置支持虚幻引擎的陆地插件
景观的镜面反射和粗糙度控制
多种可提高性能的选项
简洁的模块化主材质
重量轻(核心部分 20MB)





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