cg小白兔 发表于 2024-8-1 16:43:42

SVG Importer Plugin 1.4适配UE5.1











Allows the editor to import SVG (scalable vector graphics) files as rasterized rendering or as (multi-channel) signed distance field.

The resulting texture asset can then be used normally in materials and displayed in the game.

SDFs (signed distance fields) can be used to import the vector file as texture with minimal size (e.g. 64x64 pixels), but can display sharp corners at any zoom level at runtime. This is perfect for crisp UIs and to save texture size (e.g. for mobile games).

Distance field can also be used to easily draw outlines or drop shadows.

技术细节
Supports importing as
1. rasterized rendering (color texture)
2. multi-channel signed distance field
3. conventional signed distance field
4. pseudo-signed distance field
Note: For the distance fields, you need a special material, check out the example project (you can open it even without buying the plugin)!

List of Features:
• Supports automatic re-import on source file changes
• Extremely fast rasterized rendering, even large SVGs of several MB are no problem
• Imported textures have powers of two dimension (e.g. 64x64, 128x128, ...) or the SVG's native resolution
• Automatically scales and auto-frames the SVG to the target texture size

Note: due to the complexity of the SVG format, some advanced features like filters are not supported.
Network Replicated: N/A
Supported Development Platforms: Windows
Supported Target Build Platforms: All platforms


允许编辑器将 SVG(可缩放矢量图形)文件导入光栅化渲染或(多通道)带符号的距离场。

生成的纹理资产可在材质中正常使用,并在游戏中显示。

SDF(有符号距离域)可用于将矢量文件导入为纹理,其尺寸最小(如 64x64 像素),但在运行时可在任何缩放级别显示锐角。这对于清晰的用户界面和节省纹理尺寸(例如用于手机游戏)来说非常完美。

距离域还可用于轻松绘制轮廓或阴影。

技术细节
支持以下导入方式
1. 光栅化渲染(彩色纹理)
多通道有符号距离场
常规有符号距离字段
4. 伪符号距离字段
注:对于距离场,您需要一种特殊材质,请查看示例项目(即使不购买插件也可打开)!

功能列表
- 源文件更改时支持自动重新导入
- 光栅化渲染速度极快,即使是几 MB 的大型 SVG 也没问题
- 导入的纹理具有二维分辨率(如 64x64、128x128...)或 SVG 的原始分辨率
- 根据目标纹理大小自动缩放 SVG 并自动定格

注意:由于 SVG 格式的复杂性,某些高级功能(如过滤器)不受支持。
网络复制: 不适用
支持的开发平台 视窗
支持的目标构建平台:所有平台 所有平台





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