【更新】Perception 2 Game Creator 2 by Catsoft Works 2.1.3
本帖最后由 微笑的猫 于 2024-10-28 16:47 编辑Perception 2 2.1.4版下载链接
This module requires Game Creator 2 in order to work.
Make your characters undestand the world around them using the Perception component.
This component allows to add multiple sensors that allow characters to read the scene and react accordingly.
The Sight sensor lets characters see tracked objects in front of them. Includes a primary and peripheral vision cone that changes detection speed as objects are further away.
Light can optionally affect how much can characters see other objects using the Luminance system.
The Hearing sensor allows characters to react to noises. Each noise can have its own tag and intensity, and can be masked by ambient noise (called Din).
The Smell sensor makes characters able to catch scents left by other objects and follow trails like a breadcrumb path.
All these sensors contribute to a general Awareness meter which indicates how aware a character is of another game object.
Also includes an Evidence system that allows characters to react to changes made to the world. For example, a guard might notice a door left open by the player.
Characters can also exchange information between them so they appear to be working as a team.
Includes
Source code
Examples & Templates
本模組需要 Game Creator 2 才能運作。
使用 Perception 元件讓您的角色瞭解周遭的世界。
此元件可加入多種感應器,讓角色閱讀場景並做出相應反應。
視力感應器可讓角色看到前方的追蹤物件。包括主視角和周邊視角錐,可隨著物件距離的增加而改變偵測速度。
光線可以使用亮度系統影響角色看見其他物件的程度。
聽覺感應器可讓角色對噪音做出反應。每種噪音都有自己的標籤和強度,而且可以被環境噪音(稱為 Din)遮蔽。
嗅覺感應器可讓角色捕捉其他物件留下的氣味,並跟蹤像麵包屑路徑一樣的痕跡。
所有這些感應器都有助於一般的「意識」計量器,顯示角色對其他遊戲物件的意識程度。
此外,還包括一個證據系統,可讓角色對世界的變化做出反應。例如,守衛可能會注意到玩家開啟的門。
角色之間也可以交換資訊,讓他們看起來像是團隊合作。
包括
原始程式碼
範例與範本
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