cg小白兔 发表于 2024-8-5 16:53:04

Combat System AI Framework NPC Behaviors Enemy 1.4.5 适配UE5.1



















Technical Details
• Multiplayer Support: Network Replicated
• Animation Blueprint: Adaptable to any Skeleton
• Easy to Use: Simply add a Component and Interface to your existing Character
• Flying and Swimming: All movement tasks support 3D movement
• Dynamic Movement and Avoidance: All movement tasks work with or without a navmesh
• Melee Hit Detection: Easy to Setup
• Bullet Trace: Accounts for Gravity, Wind, and Drag
• Extremely Customizable Projectiles: Pattern, #Shots, #PerShot, Angle, Spacing
• Special Attack Hit Detection: AoE, Cone, Line, DoT
• Spawnable Timers for Traces and Effects
• Abilities System: Easy to Combine with any Stats System
• Faction System: Manage Faction Relations
• Stimuli Conditions: React differently based on Conditions
• Paths: Any number of AI can use the same BP_UMPath
• Roaming: Random Point within adjustable Radius of Spawn Location
• AI Movement while Attacking
• Hit Reactions
• Hit Effects: Knockback, Status Effect, SFX, VFX
• Dynamic Group Formations: Customizable Spacing, Angle, Leader Position and More

Square Formation: Auto-Calculate units per row or set it manually
Wedge and Inverted Wedge Formations ▽
Circle Formation: Automatically evenly spaces units and Leader can be in the center
Arc Formation: Automatic Spacing, Angle customization, and Leader can be in the center
Formation: Adjust Angle to 180 to create Wall Formation or Angle > 180 to create Inverted V Formation
Line Formation: Adjust Angle to create Echelon Formation ╲
Mob Formation: Random location around Leader with adjustable Angle and EdgeDensity


技术细节
• 多人游戏支持:网络复制
• 动画蓝图:适用于任何骨架
• 易于使用:只需向现有角色添加组件和界面即可
• 飞行和游泳:所有移动任务都支持 3D 移动
• 动态移动和躲避:所有移动任务都可以使用或不使用导航网格
• 近战命中检测:易于设置
• 子弹轨迹:考虑重力、风和阻力
• 高度可定制的射弹:图案、#Shots、#PerShot、角度、间距
• 特殊攻击命中检测:AoE、锥体、线、DoT
• 可生成轨迹和效果计时器
• 能力系统:易于与任何统计系统结合
• 派系系统:管理派系关系
• 刺激条件:根据条件做出不同反应
• 路径:任意数量的 AI 都可以使用相同的 BP_UMPath
• 漫游:在可调整的生成位置半径内随机点
• 攻击时的 AI 移动
• 命中反应
• 打击效果:击退、状态效果、SFX、VFX
• 动态组队:可自定义间距、角度、领导者位置等

方形队形:自动计算每行单位或手动设置
楔形和倒楔形队形 ▽
圆形队形:自动均匀分布单位,领导者可以位于中心
弧形队形:自动间距、角度自定义,领导者可以位于中心
队形:调整角度为 180 度以创建墙形队形或调整角度 > 180 度以创建倒 V 形队形
线形队形:调整角度以创建梯队队形 ╲
暴徒队形:围绕领导者随机定位,角度和边缘密度可调





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