Multi Task 2 (Multi-threading & Procedural Plugin)2.2.4适配UE5.2
Multi Task 2 enables multi-threading in Blueprints in the fastest, cleanest and the most efficient way.
Built from scratch, with Blueprints in mind, Multi Task 2 comes with extra robustness, stability, speed and functionality, allowing users to safely enable multi-threading in their Blueprint projects.
Features:
Async Task
Async Loop 1D/2D/3D Task
Multi-Thread Task
Parallel Tasks
Pixel Reader (multi-threaded)
Spawn HISM Instances (multi-threaded/parallel)
Update HISM Instances - Transforms/Custom Float Data (multi-threaded/parallel)
Ability to Async update physics bodies
Custom Thread Pools
Mutex
Thread Safe Boolean
Thread Safe Integer
Thread Safe Collision Testing
Lots of other utility stuff
Convert Render Target to UTexture2D at runtime
Create UTexture2D at runtime
Read Image File to Pixel Data (multi-threaded)
Read Image URL to Pixel Data (multi-threaded)
Delaunay Triangulation 2D (multi-threaded)
Pixel Data Dithering (Floyd Steinberg) (multi-threaded)
Read URL To Data (Send HTTP/S requests(GET, POST etc)
Multi Task 2 能以最快、最简洁、最高效的方式在 Blueprints 中启用多线程。
Multi Task 2 以 Blueprint 为中心,从零开始构建,具有更强的鲁棒性、稳定性、速度和功能,允许用户在 Blueprint 项目中安全地启用多线程。
功能
异步任务
异步循环 1D/2D/3D 任务
多线程任务
并行任务
像素读取器(多线程)
生成 HISM 实例(多线程/并行)
更新 HISM 实例 - 变换/自定义浮点数据(多线程/并行)
异步更新物理体的能力
自定义线程池
多线程
线程安全布尔型
线程安全整数
线程安全碰撞检测
大量其他实用工具
在运行时将渲染目标转换为 UTexture2D
在运行时创建 UTexture2D
将图像文件读取为像素数据(多线程)
将图像 URL 读取为像素数据(多线程)
德劳内三角剖分 2D(多线程)
像素数据抖动(Floyd Steinberg)(多线程)
将 URL 读取为数据(发送 HTTP/S 请求(GET、POST 等)
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