AI Behavior Toolkit 1.9.0 适配UE5.3
AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Use it to create believable AI characters within minutes. It enables you to create cohesive and responsive AI behaviors and interactions using a powerful Behavior State system and Tagging system.
The toolkit is generic enough to support almost any kind of AI you need, whatever your game may be. Whether you need friendly civilians, loyal companions, strict guards, fierce monsters, or even majestic animals. The toolkit has got you covered.
It was made with existing projects in mind, so it will connect smoothly with whatever you have already built in your game.
Number of Blueprints: 69
List of Features:
Powerful and flexible Behavior State system
Includes 11 built-in Behavior states (Idle, Follow, Flee, Patrol, Seek, AttackMelee, AttackRanged, Defend, Hit, Investigate)
Create any type of NPCs ranging from Civilians, Animals, Companions, Enemies and even Badass Bosses, and more!
Easy to integrate with it's plug-and-play nature. Just add a component!
Includes 7 built-in Triggers (OnSight, LoseSight, Message, Delay, WithinDistance, BeyondDistance, Health)
Behavior Chaining lets you create cohesive and complex AI behaviors
Add animations and audio with ease!
Easily extend or create your own AI Behaviors and Triggers
Create believable and living worlds using Workspaces Actor
Parkour system for AI
Patrol waypoint system for AI
Path Corner actors for triggering AI tasks and events in the scene
AI Spawner to dynamically spawn AI characters
Blueprints and Behavior Tree based
Includes health and damage system
Example RPG, Shooter, Stealth, and Flying AI
AI Parkour system and Ladder system
Rootmotion animation blueprints
Multiplayer support
人工智能行为工具包(AI Behavior Toolkit)是一个即插即用、高度可定制且易于使用的人工智能行为系统,由蓝图(Blueprints)构成。使用它可以在几分钟内创建出可信的人工智能角色。它可让您使用强大的行为状态系统和标签系统创建具有凝聚力和响应性的人工智能行为和交互。
该工具包的通用性足以支持您所需的几乎任何类型的人工智能,无论您的游戏是什么。无论您需要的是友好的平民、忠诚的伙伴、严格的守卫、凶猛的怪物,还是威武的动物。该工具包都能满足您的需求。
该工具包在制作时考虑到了现有项目,因此它能与您在游戏中已构建的任何项目顺利连接。
蓝图数量 69
功能列表
强大灵活的行为状态系统
包含 11 种内置行为状态(闲置、跟随、逃离、巡逻、寻找、近战攻击、远程攻击、防御、命中、调查)
创建任何类型的 NPC,包括平民、动物、同伴、敌人,甚至是坏蛋老板等等!
即插即用,易于集成。只需添加一个组件即可!
包括 7 种内置触发器(OnSight、LoseSight、Message、Delay、WithinDistance、BeyondDistance、Health)
行为链让您可以创建连贯而复杂的人工智能行为
轻松添加动画和音频
轻松扩展或创建自己的人工智能行为和触发器
使用工作空间代理创建可信的生活世界
人工智能跑酷系统
人工智能巡逻点系统
用于触发人工智能的路径角演员
页:
[1]