cg小白兔 发表于 2024-8-7 14:03:00

EnGore Procedural Dismemberment 1.2.0 适配UE5.3











Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.

Includes Blood / Gore FX that can be easily interchanged for any other FX.

The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance.

Technical Details
Features:
Procedural Skeletal Mesh Dismemberment
Works with any Skeletal Mesh no matter the type or number of limbs
Automatically configures to your skeletal mesh.
Highly Customizable Blood VFX + Blood Decal
Built and Optimized in C++
Easy to use. Everything is Exposed to Blueprints.
Module: DismembermentSystem
Number of C++ Classes: 6
Network Replicated: (Yes)
Supported Development Platforms: (Windows 64 bit)
Supported Target Build Platforms: (Windows 64 bit)


程序化肢解骨骼网格的任何骨骼。无需烘焙任何额外的网格。

包含血液/血肉特效,可轻松与其他特效互换。

该系统可高度定制。只要是骨骼网格,它就能与任何角色、生物、动物或怪物协同工作。
使用 C++ 构建和优化,可获得最佳性能。

技术细节
功能
程序化骨骼网格肢解
适用于任何骨骼网格,无论其类型或肢体数量如何
根据骨骼网格自动配置。
高度可定制的血液特效 + 血液贴花
使用 C++ 构建和优化
易于使用。一切尽在蓝图中。
模块: 肢解系统 [运行时]
C++ 类的数量: 6
网络复制:(是)
支持的开发平台:(Windows 64 位)
支持的目标构建平台:(Windows 64 位)





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