Boss AI Toolkit 适配UE5.1战斗系统
DISCLAIMER: This is an AI System with a focus on Boss enemies, which means the included Player Character here is NOT production-ready and is not meant to replace other player combat systems in the marketplace.
The Boss AI Toolkit is a simple to integrate and highly customizable boss fight creation system. Use it to create epic boss enemies for your game, whether it's an RPG or an FPS. Add different phases and attack patterns to your bosses using a flexible Ability system. It draws inspiration from games with a heavy focus on RPG boss battles and/or MMO raids.
It was made with existing projects in mind, so you should be able to use your own player characters with it.
NOTE: This product uses Epic demo content to function.
Technical Details
Features:
Boss phases and triggers.
Boss Ability system.
Boss blocking and dodging states.
Status Effects and Crowd Control system.
Wander and patrol behaviors.
Flying movement logic.
Collision shape traces such as sphere, cone, donut, and more.
Ground Telegraphs.
Directional hit reactions and dodges.
Enemy Boss examples.
Ability templates and examples.
Comprehensive Animation Blueprints.
Simple melee player combat system with blocking and dodging.
Multiplayer support.
Number of Blueprints: 72
Input: Keyboard and Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link to the documentation
Important/Additional Notes:
免责声明:这是一个以 Boss 敌人为重点的人工智能系统,这意味着这里包含的玩家角色并不适合生产,也无意取代市场上的其他玩家战斗系统。
Boss AI 工具包是一个易于集成、高度可定制的 Boss 战斗创建系统。无论是 RPG 还是 FPS,都可以用它为您的游戏创建史诗级的 Boss 敌人。使用灵活的 "能力 "系统为你的 Boss 添加不同的阶段和攻击模式。它的灵感来源于以 RPG Boss 战和/或 MMO 突袭战为主的游戏。
本产品在制作时考虑到了现有项目,因此您可以使用自己的玩家角色。
注意:本产品使用 Epic 演示内容运行。
技术细节
特点
Boss 阶段和触发器。
Boss 能力系统。
Boss 格挡和闪避状态。
状态效果和人群控制系统。
漫步和巡逻行为
飞行移动逻辑
碰撞形状追踪,如球形、锥形、甜甜圈形等。
地面电报
定向打击反应和闪避
敌人 Boss 示例
能力模板和示例
全面的动画蓝图
具有格挡和闪避功能的简单近战玩家战斗系统。
支持多人游戏。
蓝图数量 72
输入:键盘和鼠标 键盘和鼠标
网络复制: 是
支持的开发平台:
Windows 是
Mac 是
文档: 文档链接
重要/补充说明
页:
[1]