Mask Occluding Objects from Camera 适配UE4.27+
This plugin draws a cylinder mask from the camera to the player and renders the surfaces inside transparent. It’s a precise effect and does not affect the entire actor (compared with other solutions that fade camera occluders or fade objects).
Consists of an actor component that you add to the player character, and a material function to include in each material that should be affected by the masking.
Customizable:
Width of the occlusion mask
Static or animated perimeter
Size and speed of animation
技术细节
Features: (Please include a full, comprehensive list of the features of the product)
Mask out objects occluding the character from camera view
Prevents unwanted masking when character is near meshes
Configure size and animation of mask perimeter
Number of Blueprints: 1 Blueprint, 1 Material Function, 1 Material Parameter Collection
Input: N/A
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
此插件从相机向玩家绘制一个圆柱形遮罩,并将内部表面渲染为透明。这是一种精确的效果,不会影响整个演员(与其他淡化相机遮挡物或淡化物体的解决方案相比)。
由您添加到玩家角色的演员组件和包含在应受遮罩影响的每个材质中的材质函数组成。
可自定义:
遮挡遮罩的宽度
静态或动画周长
动画的大小和速度
技术细节
功能:(请包括产品功能的完整、全面的列表)
从相机视图中遮挡角色的物体
防止角色靠近网格时出现不必要的遮罩
配置遮罩周长的大小和动画
蓝图数量:1 个蓝图、1 个材质函数、1 个材质参数集合
输入:N/A
网络复制:否
支持的开发平台:
Windows:是
Mac:是
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