【更新】Figma Converter for Unity 3.1.17
本帖最后由 微笑的猫 于 2024-8-26 15:24 编辑Figma Converter for Unity 系列索引
Figma Converter for Unity 2.0.9下载链接
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Figma Converter for Unity 3.0.10下载链接
Figma Converter for Unity 3.1.0下载链接
Figma Converter for Unity 3.1.2下载链接
Figma Converter for Unity 3.1.3下载链接
Figma Converter for Unity 3.1.4下载链接
Figma Converter for Unity 3.1.5下载链接
Figma Converter for Unity 3.1.7下载链接
Figma Converter for Unity 3.1.8下载链接
Figma Converter for Unity 3.1.12下载链接
Figma Converter for Unity 3.1.13下载链接
Figma Converter for Unity 3.1.16下载链接
Figma Converter for Unity 4.0.2下载链接
With this asset, you can transfer your layout from Figma to Unity in one click!
ALL ASSETS FROM THE DEPENDENCIES TAB ARE OPTIONAL
Figma Converter for Unity:
• Preserves the hierarchy of the Figma project;
• Imports PNG and JPG files;
• Updates already imported projects;
• Creates prefabs;
• Downloads TTF fonts and creates TextMeshPro fonts;
• Doesn't create sprite duplicates;
• Auto-colorization of single-color sprites to white for color overlay;
• Creates scene backups;
• Automatically creates components:
• Image;
• Unity.UI.Text;
• TextMeshPro Text;
• Button;
• InputTextField,
• HorizontalLayoutGroup;
• VerticalLayoutGroup;
• GridLayoutGroup;
• Supports "Tai's TrueShadow", "Modern Procedural UI Kit", "Procedural UI Image", "I2Localization, "Shapes2D" assets.
• Supports any version of Unity, starting from 2019.1;
• Supports any OS;
• Templates are included inside the asset;
• Dtailed manuals;
• Live technical support;
得益于独特的标记系统,资产可以了解您在布局中使用的组件类型,并在项目场景中重新创建它们。 该资产包括标签系统(特定布局规则)以及如何使用资产本身的详细指南。
资产只有一个必要的依赖项 - 免费的 JSON.NET 库。
适用于 Unity 的 Figma 转换器:
• 保留figma 项目的层次结构;
• 导入png 和jpg 文件;
• 更新已导入的项目;
• 自动创建组件:
• 图像;
• Unity.UI.Text;
• TextMeshPro 文本;
• 按钮;
• 输入文本字段,
水平布局组;
垂直布局组;
网格布局组;
• 排除一次导入多个帧时创建重复图像的可能性;
• 支持同一场景上的多个资产实例,以便您可以在具有不同项目或框架的多个画布上工作;
• 可以删除最后导入的帧;
• 支持“Tai's TrueShadow”资产;
• 支持“现代程序UI 工具包”资源;
• 支持“程序化UI 图像”资源;
• 支持“I2Localization”资产;
• 从 2019 年开始支持任何版本的 Unity;
• 支持任何操作系统;
• 文档和模板位于资产内部;
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