Suburbs - City Pack 适配UE4.26+ 城镇住宅场景
This pack has everything you need to create a large suburban/residential/neighborhood/town area of a city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you'll save hundreds of hours of work. You can customize almost all of the materials very easily.
Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.
There are blueprints for roads, sidewalks, roofs/floors, traffic lights, decals, banners, background buildings, modular buildings, fences, and wires; all of these can save you a lot of time when you are working on your projects. They are easy to use, flexible, with a lot of features and you can modify them anytime after generation.
The customization of the modular buildings is limitless with a lot of style variations and different materials. You set the parameters: the number of floors, shape, style, materials, etc. you press a button and the tool will generate the building by itself. The monotonous, boring, and repetitive work will be done by the blueprints/tool and then you can modify anytime each building or modular piece as you want. You can create your very own map and you can also add or replace the 3D models in the blueprints with other custom meshes such as Quixel Megascans Meshes. (same for the materials)
The buildings can have simple interiors.
“Background Procedural Building” and “Roof” blueprints generate procedural mesh, the rest of the blueprints use the 3D models included in this pack. These blueprints/tools work only in Editor, not at runtime (play mode).
The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.
Inspired by New York City, NY, Brooklyn, Bronx, Manhattan, and other areas around. Generic inspiration: suburban, residential, neighborhood, small town.
Technical Details
Features:
• 691 Meshes such as street props, modular pieces for buildings, fences etc.
• Most materials have base color, normal and an ORM/ ORMH packed texture (R-Occlusion, B-Roughness, G-Metallic, A-Height).
• 17 master materials (very easy to customize), 442 material instances, 4 Material Parameter Collection, and 2 Material Functions.
• Presentation scene (day and night) and the demonstration scene are included.
• 4 Particles System (Smoke/Flies)
• 438 Textures sizes from 256x256 to 4096x4096 (most of them 4k with LOD bias enabled).
• 15 blueprints (Building Modular Piece, Decals, Door, Fence, Wire, RoofFloor, Background Procedural Building, Banners, Road Intersection, Traffic Lights, Sidewalk, Controller Modular Building, Random Wind, Border, ShowcaseBlueprint) and 2 Editor Utility Widgets (Building Construction Tool – procedural, Extract Meshes - for blueprints)
Collisions: Yes
LODs: Yes
Last Update: June 2023
这个包有你需要的一切,可以快速轻松地创建一个城市的大型郊区/住宅/社区/城镇区域!这些工具/蓝图具有直观的用户界面、详细的文档和各个方面的完全艺术控制。它包含许多3D模型、材料、蓝图和其他资产,这将使您的生活更轻松,并节省数百小时的工作。您可以非常轻松地定制几乎所有的材料。
为你的游戏创建一个大场景可能需要花费大量的时间和精力,因为你必须手动放置世界上的每个物体。有了这些蓝图/工具,您可以在几个小时内创建巨大而独特的区域,而不是几周或几个月。
有道路、人行道、屋顶/地板、交通灯、贴纸、横幅、背景建筑、模块化建筑、围栏和电线的蓝图;所有这些都可以为你的项目节省大量时间。它们易于使用,灵活,具有许多功能,您可以在生成后随时对其进行修改。
模块化建筑的定制是无限的,有很多风格变化和不同的材料。您设置参数:楼层数、形状、样式、材质等。按下按钮,工具将自行生成建筑。单调、无聊和重复的工作将由蓝图/工具完成,然后您可以随时根据需要修改每个建筑或模块化部分。您可以创建自己的地图,也可以用其他自定义网格(如Quixel Megascans网格)添加或替换蓝图中的3D模型。(材料相同)
这些建筑的内部可以很简单。
“背景程序建筑”和“屋顶”蓝图生成程序网格,其余蓝图使用此包中包含的3D模型。这些蓝图/工具仅在编辑器中工作,在运行时(播放模式)不起作用。
2023年6月发布的最新包更新仅与虚幻5.1或更高版本兼容。这些特定版本对Nanite和Lumen进行了更好的优化。此外,他们还引入了新的或改进的内容,如树木、垃圾等。
灵感来自纽约市、纽约州、布鲁克林、布朗克斯、曼哈顿等周边地区。通用灵感:郊区、住宅区、邻里、小镇。
技术细节
特征:
•691个网格,如街道道具、建筑模块件、围栏等。
•大多数材料具有基色、正常和ORM/ORMH填充纹理(R-遮挡、B-粗糙度、G-金属、A-高度)。
•17个主材料(非常易于定制)、442个材料实例、4个材料参数集合和2个材料功能。
•包括演示场景(白天和晚上)和演示场景。
•4粒子系统(烟雾/苍蝇)
•438种纹理尺寸,从256x256到4096x4096(其中大多数为4k,启用了LOD偏差)。
•15个蓝图(建筑模块件、贴花、门、围栏、电线、屋顶地板、背景程序建筑、横幅、道路交叉口、交通灯、人行道、控制器模块化建筑、随机风、边界、Showcase蓝图)和2个编辑器实用小部件(建筑施工工具-程序,提取网格-用于蓝图)
碰撞:是
LOD:是
最后更新:2023年6月
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