Customizable Puddles 适配UE4.13 - 4.27, 5.0 - 5.3水坑
Customizable Puddles uses a set of 21 uniquely made masks, which can be adjusted in size, shape, and color, to create puddle decals of various different styles, including but not limited to paint, oil, water, and goo. Within the Material Instance, you can input up to two of the five provided water ripple normals and adjust their strength, speed, and scale to create anything from realistic puddles to stylized cartoon puddles. Alternatively, if you just need something simple, you may choose to use no normals at all.
I have also included the ability for you to adjust the intensity of the water roughness and emissive. At any time you can substitute the given puddle masks and ripple normals for your own, as custom content integration is straightforward.
Some basic bonus content is provided, which includes one dirt terrain Texture set and a master material for it as shown in the Asset Overview screenshot above.
Technical Details
Features:
Each puddle mask can be adjusted to be "full" or "broken" in coverage, which means each puddle mask has two entirely different shape variations within it. The Asset Overview screenshot shows the "broken" variations.
Adjust the scale, speed, and intensity of the water ripple normals.
Texture Resolutions:
1024x1024 (all masks and normals)
2048x2048 (this is for the bonus terrain Texture set)
Number of Materials: 2 Master Materials, 27 Material Instances
Number of Textures: 29
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: The notes on how to use this asset pack are found within the Overview map.
Important/Additional Notes: By default, the roughness intensity is at its maximum. You may need to adjust this depending on your own level lighting or direction.
可定制的水坑使用一组21个独特制作的面具,可以调整大小、形状和颜色,以创建各种不同风格的水坑贴花,包括但不限于油漆、油、水和胶水。在“材质实例”中,您最多可以输入五个提供的水波法线中的两个,并调整它们的强度、速度和比例,以创建从逼真的水坑到风格化的卡通水坑的任何东西。或者,如果你只需要一些简单的东西,你可以选择根本不使用法线。
我还为您提供了调整水粗糙度和发射强度的能力。在任何时候,您都可以用给定的水坑蒙版和波纹法线替换自己的,因为自定义内容集成很简单。
提供了一些基本的奖励内容,其中包括一个泥土地形纹理集和一个主材质,如上面的资产概述屏幕截图所示。
技术细节
特征:
每个水坑面罩的覆盖范围都可以调整为“满”或“断开”,这意味着每个水坑面具内部都有两种完全不同的形状变化。资产概览屏幕截图显示了“断开的”变化。
调整水波法线的比例、速度和强度。
纹理分辨率:
1024x1024(所有遮罩和法线)
2048x2048(这是用于附加地形纹理集)
材料数量:2个主材料,27个材料实例
纹理数量:29
支持的开发平台:Windows
支持的目标构建平台:Windows
文档:关于如何使用此资产包的说明可以在概述图中找到。
重要/附加说明:默认情况下,粗糙度强度为最大值。您可能需要根据自己的照明水平或方向进行调整。
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