Combat Components 1.0 适配UE5.3
Included Components:
CollisionHandler - detects collision using traces, can be used both on skeletal and static mesh.
RotatingOwner - allows to rotate owner of the component to given direction.
Technical Details
Features:
Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
Anim notify classes which allows to enable / disable functionality of the components in animations
Example project from preview video
Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Netwrk Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation
Example Project 4.22
Executable Demo
包含的组件:
碰撞处理程序-使用痕迹检测碰撞,可用于骨架和静态网格。
RotatingOwner-允许将组件的所有者旋转到给定的方向。
技术细节
特征:
碰撞检测可以同时用于从原始组件(静态/骨架网格)派生的多个组件
向选定方向旋转Actor(通过界面功能),例如AI在攻击时向目标旋转/玩家在播放根运动动画时向运动输入旋转
Anim通知类允许启用/禁用动画中组件的功能
预览视频中的示例项目
代码模块:CombatComponents(运行时)
C++类数量:7
Netwrk已复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows
文档
示例项目4.22
可执行演示
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