cg小白兔 发表于 2024-8-14 11:36:28

Advanced Tactical-based System 适配UE4.26


















Tactical-base prototype with full free movement and dynamic cover system in real-time

This product provides all the basic components needed to start making your own turn based strategy or turn based tactics game with free movement around the map. Which makes it possible to integrate on almost any map.

There is also the possibility of movement on the grid. That contains both square and hexagonal grids.

Features:
Provides most complete solution
Full free movement on the level (nav mesh and nav links)
Possibility of movement on the grid
Dynamic cover system (real time)
Dynamic preview targets in point destination (real time)
Trajectory for the grenade with calculate collision
Reloading weapon
3 types of drawing the trajectory of movement of the PlayerNPC's
(smooth line, linear line, A-B point) with numerous settings

Overwatch
Melee attack
Range attack with different attack ranges for pistols and rifles
Camera control manager with anu settings
Target selection
and much more
In Current Update contain

Now has 2 modes: Classic (Tactical turn-based mode) and Free (Completely free movement with cover). You can switch in real time.
In free mode, press the CTRL button - now Character can crouch & un crouch, which reduces the visibility of the character. Leaving the opportunity to use cover and attack.
Added point destination marker in free mode
EnemyNPCs have a visualized Classic mode (Tactical turn-based mode) activation zone
If a PlayerNPC enters such a zone and stays in it for a while, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
If the player was in cover but started to move, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
If the player was in cover, but the NPC was able to see the player from the back of the cover, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
If the player killed all enemies while in classic mode, then the player goes into Free mode (Completely free movement with cover)
The player can kill NPCs while in free mode using all available modes including Overwatch mode
If the player is in free mode, then the EnemyNPCs are also in free mode and roaming the demo level
EnemyNPCs now have 3 modes:
Stationary - In this mode, NPCs just stand and watch
Roam - In this mode, the NPC roam the level in a given Radius
Patrol - In this mode, NPCs will patrol the given Points
The demo map has been reworked to demonstrate the new mechanics.
Also added a new BP_Alarm, activates an Alarm if the NPC is within the radius of activation of the alarm, the Game switches to Classic mode (Tactical turn-based mode).
Added highlighting of the selected target
In Free mode, player can crouch, sneak up on the enemy and kill him from behind using melee attacks without raising the alarm
Now if the player did not crouch and ran to a low cover, then the character will do it himself. But if the movement starts, then the character will stand up. If the Player state - crouching, then the character will not get up and also will not get up if high covers are used
Bushes have been added, now in free mode you can hide in the bushes so that the enemy does not notice you.
You can see the history of versions and changes in them in the documentation

技术细节
Number of Blueprints: 23
Number of Animation: 55 Epic Demo animations
Input: (Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Included


具有全自由运动和实时动态覆盖系统的战术基地原型

该产品提供了开始制作自己的回合制策略或回合制战术游戏所需的所有基本组件,可以在地图上自由移动。这使得它可以集成在几乎任何地图上。

网格上也有移动的可能性。网格包括方形和六边形网格。

特征:
提供最完整的解决方案
在水平面上完全自由移动(导航网和导航链接)
在网格上移动的可能性
动态覆盖系统(实时)
点目标中的动态预览目标(实时)
计算碰撞的手榴弹轨迹
重装武器
绘制PlayerNPC运动轨迹的3种类型
(平滑线、直线、A-B点)具有多种设置

守望先锋
近战攻击力
手枪和步枪具有不同攻击范围的远程攻击
带anu设置的相机控制管理器
目标选择
还有更多
在当前更新中包含

现在有两种模式:经典(战术回合制模式)和自由(带掩护的完全自由移动)。您可以实时切换。
在自由模式下,按CTRL键-现在角色可以蹲下和取消蹲下,这会降低角色的可见性。留下使用掩护和攻击的机会。
在自由模式下添加了点目标标记
EnemyNPC有一个可视化的经典模式(战术回合制模式)激活区
如果玩家PC进入此类区域并停留一段时间,则EnemyNPC会激活警报模式,游戏将切换到经典模式(战术回合制模式)。
如果玩家处于掩护状态但开始移动,则EnemyNPC会激活报警模式,游戏将切换到经典模式(战术回合制模式)。
如果玩家在掩体中,但NPC能够从掩体后面看到玩家,那么EnemyNPC会激活警报模式,游戏会切换到经典模式(战术回合制模式)。
如果玩家在经典模式下杀死了所有敌人,那么玩家将进入自由模式(带掩护的完全自由移动)
玩家可以在自由模式下使用所有可用模式(包括守望先锋模式)杀死NPC
如果玩家处于自由模式,则EnemyNPC也处于自由模式并漫游演示级别
EnemyNPC现在有3种模式:
静止-在这种模式下,NPC只是站着观看
漫游-在此模式下,NPC在给定半径内漫游关卡
巡逻-在此模式下,NPC将巡逻给定的点
演示地图已经过修改,以展示新的机制。
还添加了一个新的BP_Alarm,如果NPC在警报激活半径内,则激活警报,游戏切换到经典模式(战术回合模式)。
添加了所选目标的突出显示
在自由模式下,玩家可以蹲下,悄悄靠近敌人,并使用近战攻击从后面杀死他,而不会发出警报
现在,如果玩家没有蹲下,跑到一个低掩护处,那么角色就会自己做。但如果动作开始,角色就会站起来。如果玩家处于蹲伏状态,那么角色将不会站起来,如果使用高掩护,角色也不会站起来
灌木丛已经添加,现在在自由模式下,你可以躲在灌木丛中,这样敌人就不会注意到你。
您可以在文档中查看版本历史及其更改

技术细节
蓝图数量:23
动画数量:55个Epic演示动画
输入:(键盘、鼠标)
网络已复制:(否)
支持的开发平台:
Windows:(是)
Mac:(是)
文件:包括





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