cg小白兔 发表于 2024-8-16 15:08:37

Input Buffer 适配UE5.1



This is a plug-in for Unreal Engine 4 that grants your projects the ability of Input Buffering which is commonly found in action and fighting games. While a controlled character is carrying out an uninterruptible action, buffering user’s input in the meanwhile instead of just ignoring it will make your games greatly more responsive to the player.

In addition, the plug-in features Command Recognition, which enables key combinations in your games. With that, you can even add complex input commands such as Quarter-Circle-Forward Punch.

Besides, you can draw input history like practice modes in many fighting games. A thumbnail renderer for Input Commands is also available to make them much more distinguishable by visualization in the editor.

Technical Details
A new player controller class with an input buffer that allows developers to set up input events and store them in the buffer for future examination.
A new asset type of Input Command that consists of sequences of input events and can represent typical input commands such as Quarter-Circle-Forward Punch commonly found in many fighting games.
Ability to tell whether given Input Commands match the contents of input buffer.
An asset type of icon sets for Input Commands to draw thumbnails according to their input events.
Another asset type of icon sets designed for input buffers to draw the content of input history on canvas.
A new HUD class is available for drawing input history and Input Commands on screen.
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All


这是虚幻引擎4的一个插件,它赋予您的项目输入缓冲的能力,这在动作和格斗游戏中很常见。当一个受控角色正在执行不间断的动作时,同时缓冲用户的输入,而不是仅仅忽略它,将使你的游戏对玩家的反应更加灵敏。

此外,该插件还具有命令识别功能,可在游戏中启用组合键。有了它,您甚至可以添加复杂的输入命令,如“四分之一圆前进冲压”。

此外,您可以在许多格斗游戏中绘制类似练习模式的输入历史。输入命令的缩略图渲染器也可用于通过编辑器中的可视化使它们更容易区分。

技术细节
一个新的玩家控制器类,带有一个输入缓冲区,允许开发人员设置输入事件并将其存储在缓冲区中以供将来检查。
一种新的输入命令资产类型,由输入事件序列组成,可以表示典型的输入命令,如许多格斗游戏中常见的四分之一圈前进拳。
能够判断给定的输入命令是否与输入缓冲区的内容匹配。
一种资源类型的图标集,用于输入命令根据其输入事件绘制缩略图。
另一种资产类型的图标集,专为输入缓冲区设计,用于在画布上绘制输入历史的内容。
新的HUD类可用于在屏幕上绘制输入历史和输入命令。
网络已复制:否
支持的开发平台:全部
支持的目标构建平台:全部







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