cg小白兔 发表于 2024-8-16 15:51:39

Airport Terminal Interior 适配UE5.1-5.2






















ntended Use
This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.

Structure
This environment has been made out of mostly Modular assets that can be used to change the terminal into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.

Assets
Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.

Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance.

Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + color controls.

Disclaimers
All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
Documentation has been included in the project files but can also be found HERE

Features:
Nanite & Lumen Compatible.
Modular Flexibility in Assets.
Advanced Master Material with WS Dust Control.
Full Lighting & Asset Cluster Set up Using Blueprints.
Proper Scene Organization using Levels.
Additional asset scene included
Optimized & Packed textures.

Number of Unique Meshes: More than 250+ high-quality assets! (not counting booleans and simple shapes)
Collision: (Yes) - Mostly auto-generated, custom where needed.
Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.
LODs: LOD's only included in assets with transparency, the rest uses Nanite.
Number of Materials and Material Instances: 4 Master Materials, 165+ Material Instances.
Number of Textures: 370+ Textures (optimized in Engine, raw at 4096x4096 resolution)
Texture Resolutions: 512x512 - 1024x1024 - 2048x2048 - 4096x4096
Supported Development Platforms:
Windows: (Yes)
Consoles: (Yes)


预期用途
这个环境主要是为了游戏而创建的。它具有优化的纳米和LOD资源、缩小到合理分辨率的4K纹理和优化的照明资源。然而,由于资产的质量,这种环境也可以用于电影目的。该环境适用于高端系统和控制台。

结构
此环境主要由模块化资产组成,可用于将终端更改为您想要的任何结构。结构资源具有一个主着色器,该着色器具有额外的粗糙度控制和世界空间纹理(如果需要)。

资产
必要时,资产也已模块化。除此之外,它们中的大多数都具有独特的纹理。(当然优化了)。某些资源具有额外的材质选项,您可以在其中根据遮罩更改资源的颜色。

纹理
所有纹理均采用PBR 4k分辨率,并在UE中缩小以具有逻辑纹理分辨率和性能。

照明
我们在这个场景中充分利用了Lumen。所有资产都经过优化,可以与Lumen配合使用,并遵循Lumen技术验证文件——我们的资产不附带传统的光照图UV,但如果需要,您可以随时自动生成。
所有灯都是使用蓝图设置的,带有简单的开关+颜色控制。

免责声明
所有图像和视频均已使用RTX 3090以平均40-60fps的影院级质量渲染。
由于其大小和默认设置,此项目的性能很重,请阅读文档以了解如何运行更优化的版本。
文档已包含在项目文件中,但也可以在此处找到

特征:
Nanite和Lumen兼容。
资产的模块化灵活性。
采用WS防尘的先进母材。
使用蓝图设置完整的照明和资产集群。
使用级别进行适当的场景组织。
包括其他资产场景
优化和打包纹理。

独特网格数量:250+优质资产!(不包括布尔值和简单形状)
碰撞:(是)-主要是自动生成,需要时可自定义。
顶点计数:可变,资产具有逻辑高端游戏优化,Nanite已激活。
LOD:LOD仅包含在具有透明度的资产中,其余使用Nanite。
材料和材料实例数量:4个主材料,165+个材料实例。
纹理数量:370+纹理(在引擎中优化,原始分辨率为4096x4096)
纹理分辨率:512x512-1024x1024-2048x2048-4096x4096
支持的开发平台:
Windows:(是)
控制台:(是)





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