MoveIt! Multiplayer Locomotion System (V2.0)2.4适配UE5.3
MoveIt! was spawned from a need for high quality, replicated, and performance focused locomotion that simply did not exist. Very clean, easy to use, well documented and works flawlessly in multiplayer while being built on top of a solid foundation allowing for on-going updates and improvements.
MoveIt! also utilizes multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!
Features:
Best Turn in Place System (Probably Ever)
Procedural Strafing (orientation warping)
Procedural Gait (speed warping)
Sprinting / Crouch Running / Floor Sliding
Pivoting (Very Robust / Customizable)
Procedural Ducking (under obstacles)
Speed (and more) based on surface
Procedural Foot IK and Floor Orientation
Semi-procedural Animation
Impacts with walls, scuffing walls, impact with other characters
Procedural Footstep System that works with any bone
Transitions cleanly between all game modes (see feature overview)
View Component with camera blending and character state transitions (see feature overview)
Procedural Look Targets
Twitch Bones (procedural hit reaction)
Weapon Pose Adjustment (weapon and offhand placement)
Full network prediction and replication
Easy to integrate, easy to work with
Clean and efficient multi-threaded animation
MoveIt! 的诞生源于对高质量、可复制、注重性能的运动的需求,而这种需求是根本不存在的。MoveIt! 非常简洁、易用、文档齐全,在多人游戏中可完美运行,同时建立在坚实的基础之上,允许持续更新和改进。
MoveIt! 还采用了多线程动画技术,这在市场资产中非常罕见,可让您拥有更多性能更佳的角色!
功能特点
最佳原地转向系统(可能是有史以来最好的)
程序化滑行(方向扭曲)
程序化步态(速度扭曲)
冲刺/蹲跑/地面滑行
枢轴转动(非常稳健/可定制)
程序化躲避(躲避障碍物)
基于表面的速度(及更多
程序化脚部 IK 和地板方向
半程序动画
与墙壁的撞击、与墙壁的摩擦、与其他角色的撞击
可与任何骨骼配合使用的程序化脚步系统
在所有游戏模式之间干净利落地过渡(请参阅功能概览)
具有摄像机混合和角色状态转换功能的视图组件(请参阅功能概览)
程序化外观目标
抽搐骨骼(程序化命中反应)
武器姿势调整(武器和手部位置)
完整的网络预测和复制
易于集成,易于使用
简洁高效的多线程动画
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