Tile Based Minimap 1.2.2 适配UE5.3迷你地图
Tile Based Minimap (TBM) lets you create ingame maps of your levels based on prerendered images of your level that are taken in editor and then broken into tiles that are loaded dynamically during gameplay. TBM also has many perks that other minimap systems on the market might not be able to hold up with, such as...
The system is straightforward; it allows you to render top down images of your level within the unreal editor, allowing you to use them directly or export them into an image editing software.
The system is simple; It lets you easilly create blips and icons for your objects using data tables & a single function from the provided subsystem. Multiple widgets can source the blip's information at once!
The system is customizable; it comes with a handy minimap widget that allows you to easily change the shape, rotation mode (either fixed or dynamic rotation), zoom, tilt and an optional overridable tile texture path per minimap (different textures for the same grid).
The system is dynamic; it allows you to create multiple grids in the same level and the system will dynamically switch between them based on the player location (perfect for interiors or varying heights!).
The system gives you options on replication; The blips can be replicated either statically or dynamically thanks to the Blip Replicator component. Client blips have the ability to bind to their client-side source if it exists, or use the replicated values if it does not.
The system is optimized; it's not required to use any actors for the blips so the system doesn't use GetAllActorsOfClass to source the blip transform.
The system gets around; it takes an array of locations within the world and draws a route on the grid based on them, similar to how a GPS would create a route for the player to follow.
The system is illustrative; it features the ability to mark locations on the map, from placing icons and symbols to plotting out entire zones (and it's dynamic, too!).
The system hates pixel jittering as much as you do; it comes with optional material based transformations for both the grids and blips at the cost of interaction, therefore greatly reducing the jitter!
The system is smooth; you can add scale and opacity controls to blips based on their distance so they can smoothly fade in and out based on their distance to the border of the minimap.
The system is endless; the whole plugin is exposed to blueprints, allowing you to customize it with the only limit being your imagination!
Still have doubts? No worries, check out the example project to see the system in action!
Technical Details
Features:
Minimaps based on tile grids
Capture tile images in editor
Dynamic grid switching (interiors)
Dynamic tile loading
Blips (Replicated)
Circle or Rectangle zones
GPS draw route support (no route calculation; only draw support)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
TileBasedMinimap (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 11
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Android
基于瓦片的迷你地图(TBM)可让您根据在编辑器中拍摄的关卡预渲染图像创建游戏中的关卡地图,然后将这些图像分割成瓦片,在游戏过程中动态加载。TBM 还有许多市场上其他小地图系统可能无法比拟的优点,例如...
系统简单明了;它允许您在虚幻编辑器中渲染关卡的俯视图像,让您可以直接使用它们或将它们导出到图像编辑软件中。
该系统非常简单;您可以使用数据表和所提供子系统中的一个函数,轻松为对象创建闪点和图标。多个小工具可同时获取闪点信息!
该系统是可定制的;它带有一个方便的小地图部件,可让您轻松更改形状、旋转模式(固定旋转或动态旋转)、缩放、倾斜以及每个小地图的可选可覆盖瓦片纹理路径(相同网格的不同纹理)。
该系统是动态的;它允许你在同一关卡中创建多个网格,系统会根据玩家的位置在网格间动态切换(非常适合室内或不同高度的场景!)。
系统为您提供了复制选项;由于有了闪点复制器组件,闪点既可以静态复制,也可以动态复制。如果存在客户端来源,客户端闪点可以绑定到客户端来源;如果不存在客户端来源,则使用复制的值。
该系统经过优化;它不是
页:
[1]