Advanced AI Spawn System 适配UE5.0
Features:
2 types of area spawn: Sphere or Box.
Configuring area dimensions.
Selecting a spawn location.
Choose Pawns and Amount in each area individually.
You can add area names and see information about the number of AI's. Select text size, color, etc.
Using a stream for a fixed placement result, or changing the positions for spawn on each change.
Setting the maximum spawn angle for inclined surfaces.
Selecting objects to ignore.
The ability to respawn AI.
Custom Spawn Mode: the ability to call the start of the AI Spawner using the event. Suitable for projects that need to call spawn for certain actions.
Multiple Levels Spawn – You can spawn objects in layers within a single spawn area (for example, spawn in a building).
Space Mode Spawn.
Ability to work with World Composition.
System startup timer.
Multiplayer. Network Replicated.
Can work with or without a Behavior Tree.
The ability to individually enable the display of spawn boxes in each areas. To optimize viewing at large volumes.
Added the ability to set custom or random rotation for AI (Initially it was only random).
Respawn limits have been added. Now you can set respawn limits in each zone. After the limit ends, respawn will stop.
Advanced AI Spawn System it has several optimization steps depending on the distance from the player:
Step 1. When you exit the set radius, the AI becomes invisible.
Step 2. The Pawn is destroyed, but random movement continues within the spawn area.
Step 3. The movement is turned off. Switches to the waiting mode for entering the player radius.
***Monthly Unreal Engine Sponsored Content product for October 2022***
Technical Details
Number of Blueprints: 10
Number of Skeletal Meshes: 2
Number of Materials: 2
Number of Textures: 11
Input: Keyboard, Mouse
Network Replicated: Yes
Documentation: Link
特点
2 种区域产卵类型: 球形或箱形
配置区域尺寸。
选择产卵位置。
在每个区域单独选择棋子和数量。
可以添加区域名称并查看 AI 数量信息。选择文字大小、颜色等。
使用流来获得固定的放置结果,或在每次变化时改变产卵位置。
为倾斜表面设置最大产卵角度。
选择要忽略的对象。
人工智能重生功能。
自定义产卵模式:使用事件调用人工智能产卵器启动的功能。适用于需要为特定动作调用产卵的项目。
多层产卵--可以在单个产卵区域内分层产卵(例如,在建筑物内产卵)。
空间模式产卵。
与 “世界构成 ”协同工作的能力。
系统启动计时器
多人游戏 网络复制
可使用或不使用行为树。
可单独启用各区域的产卵箱显示。优化大容量下的观看效果。
增加了为人工智能设置自定义或随机旋转的功能(最初只有随机旋转)。
添加了重生限制。现在您可以在每个区域设置重生限制。限制结束后,重生将停止。
高级 AI 新生系统 它根据与玩家的距离有几个优化步骤:
步骤 1. 当您离开设定的半径时,AI 会隐身。
步骤 2. 棋子被摧毁,但在产卵区域内继续随机移动。
步骤 3. 关闭移动。
页:
[1]