cg小白兔 发表于 2024-8-30 14:37:11

Infinity Weather 1.2 适配UE4.26















































Displacement:
two displacement modes (parallax, tessellation)
configurable displacement capture blueprint
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
skeletal mesh displacement
interface for easy integration with all types of actors
area of displacement moves dynamically with the actor or camera
time-based snow accumulation
displacements can be used for multiple other effects (like grass interaction)
small world texture (1024x1024) can handle even 150x150m area
example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
mixing displacement and dynamic weather.
virtual texturing and layered landscape materials
Sky:
blendable volumetric clouds preset, and circulate secondary area of cloud
Earh solar system based on date and coordinates
lightning effect (including mesh and material from Lightning Fast)
fog, post-process, background clouds, stars, moon, and more
sequencer support
Footstep:
notification footsteps system
example footstep types (SFX, VFX) snow, rain, mud
physics material support
configurable footstep component adjustable per character
footstep volumes with priorities and conditional spawning
Precipitation:
Niagara presets of snow, rain, dust, hail
GPU-friendly and efficient
dynamic movable occlusion maps
crossfade wind and rain sound effects
Technical Details
Precipitation:
GPU Niagara presets of snow, rain, dust, hail
dynamic movable occlusion maps
wind and rain sound effects
Post-process:
post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
pre-translucent effects (rain circles, heat haze, experimental glitter)
reacts dynamically to weather conditions
Environment:
weather controller actor
spherical volumetric fog area and atmosphere and temperature
surface material function (snow/wet layer)
spline-based rainbow mesh with camera-facing
water puddle decal
wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
example maps: Snow, Sand, Rain, World
Documentation
Blueprints: 31
Materials: 61 + 73 instances (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Size: 246mb + 37mb (demo content)
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. It has not been tested yet on massive maps, but I will.
Mobile: Limited (no displacements, no post-process)


位移:
两种位移模式(视差、镶嵌)
可配置的位移捕捉蓝图
使用着色器中的形状定义对位移进行自上而下的投影渲染(球体、胶囊、箱体、圆柱体、贴花、跟踪球体)
骨骼网格位移
可与所有类型的角色轻松集成的界面
位移区域随演员或摄像机动态移动
基于时间的积雪
位移可用于多种其他效果(如草地互动)
小世界纹理(1024x1024)可处理 150x150m 的区域
位移材料(雪、泥、沙、草)和地面层(岩石、草、泥、沙)示例
混合位移和动态天气
虚拟纹理和分层景观材料
天空
可混合的体积云预设,以及云的二级循环区域
基于日期和坐标的太阳系
闪电效果(包括来自快速闪电的网格和材质)
雾、后期处理、背景云、星星、月亮等
支持音序器
脚步
通知脚步系统
脚步类型示例(SFX、VFX 雪、雨、泥浆
支持物理材质
可配置脚步组件,每个角色均可调整
带有优先级和条件生成的脚步音量
降水
尼亚加拉预设雪、雨、沙尘和冰雹
对 GPU 友好且高效
动态可移动遮挡贴图
交叉渐变风雨音效
技术细节
降水
GPU 尼亚加拉预设雪、雨、沙尘和冰雹效果
动态可移动





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