cg小白兔 发表于 2024-8-30 14:46:29

Runtime Vertex Paint & Detection Plugin 1.24.1 适配UE5.4



This plugin makes it possible to Detect, Paint and Remove Vertex Colors in Runtime on Static, Skeletal, Spline, Dynamic and Instanced Meshes such as Foliage, in several different ways that can enable New Mechanics, Game Modes or incredible attention to detail!

With Detect you can Get All Vertex Colors, Get Colors Within Area, or Get Closest Vertex Data to a Hit Location such as Vertex Color, Position, Normal, Material, UVs, Physics Surface, as well as Compare colors if you want to check if a specific Pattern or similar has been painted.

You can also get the Colors of Each Bone, and the Average Color and Physics Surface Within an Area, so you can run logic in case the player has for instance Painted / Removed Vertex Colors on the Majority of an area.

The Plugin supports Multithreading which makes it possible to perform multiple tasks at the same time on heavy meshes without significant performance loss! Also includes a Rapid Json Module so you can Serialize & De-Serialize data up to 5x faster, and get vertex colors as Serialized String.

Features:
Detection
Get Closest Vertex Data
Get Estimated Color at Actual Hit Location
Get All Vertex Colors Only
Get Colors Within Area
Runtime Vertex Painting
Paint Vertex Colors at Location
Paint Vertex Colors Within Area
Paint Vertex Color on Entire Mesh or on Random Vertices Over the Entire Mesh. Great for Rain or Snow etc.
Create and Paint Color Snippets & Group Snippets
Set Mesh Component Colors using Color Array or Serialized String.


此插件可以在运行时以多种不同的方式在静态、骨架、样条线、动态和实例化网格(如叶子)上检测、绘制和删除顶点颜色,从而启用新的机制、游戏模式或对细节的惊人关注!

使用“检测”,您可以获取所有顶点颜色、获取区域内的颜色或将最接近顶点的数据获取到命中位置,如顶点颜色、位置、法线、材质、UV、物理曲面,以及比较颜色,如果您想检查是否绘制了特定图案或类似图案。

您还可以获取每个骨骼的颜色,以及区域内的平均颜色和物理表面,这样您就可以在玩家在大部分区域上绘制/删除顶点颜色的情况下运行逻辑。

该插件支持多线程,这使得在重型网格上同时执行多个任务成为可能,而不会造成明显的性能损失!还包括一个Rapid JsonModule,因此您可以将数据序列化和反序列化速度提高5倍,并将顶点颜色作为序列化字符串获取。

特征:
检测
获取最近顶点数据
获取实际命中位置的估计颜色
仅获取所有顶点颜色
获取区域内的颜色
运行时顶点绘制
在指定位置绘制顶点颜色
在区域内绘制顶点颜色
在整个网格上或整个网格上的随机顶点上绘制顶点颜色。非常适合下雨或下雪等天气。
创建和绘制颜色代码段和组代码段
使用颜色数组或序列化字符串设置网格组件颜色。



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