cg小白兔 发表于 2024-9-6 15:35:53

Procedural City Creator Tools [Interactive] 适配UE5.1+城市创建器















































Our Procedural City Creator aka PCC is complete suite of tools for generating ultra realistic city environments interactivly using your own assets, for instance like the Matrix Awakens city. PCC features several tools for generating road networks, road props, rivers, freeways, highways, ramps, tunnels, bridges, real-world building shapes and more. Because PCC is multi-process generation, it allows you to design, tweak and customize each stage of the generation without losing any artistic control and do not requires crazy processing power.

With PCC you can design roads, streets, buildings, cars, parking, props and any aspect of the city with your own custom meshes from A to Z.

PCC allows you to use your premade building meshes like from Kitbash or generate a full building from your modular meshes like from Quixel using its built-in Grammar based Procedural Building Generator and by allowing you to mix premade and procedurally generated buildings as you wish.

PCC supports car parking generation and Props spawning in any arbitrary area to give detail to your city, from small to big scale. On top of that, all PCC modules can be used in standalone mode to quickly generate a small portion of the environment or any hero space, making it versatile in most cases.

PCC is heavily optimized to generate city using instanced Static Mesh components out of the box, allowing for a massive boost in performance in the case of Nanite, Virtual Shadows maps, and Lumen both Hardware and Software. Also, PCC has built-in editor widget for further optimization and to automatically regroup generated actors into Data Layers allowing to create of enourmus cities without having to suffer from performance issue in editor.

Technical Details
Features:
Generate a true scale and optimized cities in minutes
Generate city interactively like if playing city skyline
Freeways, highways, bridges, tunnels, and ramps support
Elevation support
Full and detailed documentation and video tutorials
Full Artistic control
Use your assets
Advanced City Spawning
Each module can be used in standalone mode and independently of the other
Multi-stage generation
Design any building shape
Grammar based Building generations
Number of Blueprints: 20 cores blueprints included
Number of Meshes: 601
Number of Textures: 155
Number of Materials: 134
Supported Development Platforms: All Unreal-supported development platforms


我们的程序化城市创建器(又称 PCC)是一套完整的工具,可使用您自己的资产交互生成超逼真的城市环境,例如《黑客帝国觉醒》中的城市。PCC 具有多种工具,可生成道路网络、道路道具、河流、高速公路、公路、坡道、隧道、桥梁、真实世界建筑造型等。由于 PCC 采用多进程生成,因此您可以设计、调整和自定义生成的每个阶段,而不会失去任何艺术控制,也不需要疯狂的处理能力。

使用 PCC,您可以设计道路、街道、建筑、汽车、停车场、道具和城市的任何方面,并可从 A 到 Z 使用自己的自定义网格。

PCC 允许您使用预制的建筑网格(如 Kitbash 中的网格),或使用内置的基于语法的程序化建筑生成器从模块网格中生成完整的建筑(如 Quixel 中的网格),并允许您根据需要混合预制和程序化生成的建筑。

PCC 支持在任意区域生成停车场和道具,为您的城市提供从小到大的细节。此外,所有 PCC 模块都可以在独立模式下使用,快速生成环境的一小部分或任何英雄空间,使其在大多数情况下都具有多功能性。

PCC 经过大量优化,可使用实例化的静态网格组件生成城市,从而大幅提升了纳米特、虚拟阴影地图和流明的硬件和软件性能。





页: [1]
查看完整版本: Procedural City Creator Tools [Interactive] 适配UE5.1+城市创建器