cg小白兔 发表于 2024-9-12 16:02:47

World Spawner - Optimization Framework 1.2 适配UE5.2

















Features:
Auto and Manual Spawning (Customize the spawning to fit your game's needs)
Collision Detection (Adjustable parameters for surface detection/blocking)
Randomization Settings (Introduce variety with random rotation and location)
Collection Creation (Reuse multiple spawner data setups across different levels)
Optimization Modes (Choose from multiple modes and levels for optimal performance)
Temporary Data Storage (Manage game data like health and states smoothly)
Synchronized Movement (Ensure coordinated movement between levels)
Integration (Work seamlessly with Behavior Trees and Blueprints)
Vertex Animation Support (Create cheap animations for objects and NPCs) This feature doesn't work in multiplayer
Waypoint System (Implement a wander system for movement within defined areas)
Path System (Enable traversal along random-width spline paths)
Tag and Weight System (Control movement priorities with tagged waypoints and paths)

Code Modules:
WorldSpawner(Type: Runtime)
Number of Blueprints: 6 (Plus a few for the examples)
Number of C++ Classes: 15
Network Replicated: Yes
Supported Development Platforms: Windows (not tested but it should be fine with all other platforms)
Supported Target Build Platforms: Windows (not tested but it should be fine with all other platforms)


功能
自动和手动产卵(自定义产卵以满足游戏需求)
碰撞检测(可调整表面检测/阻挡参数)
随机化设置(通过随机旋转和位置引入多样性)
收集创建(在不同关卡中重复使用多个产卵器数据设置)
优化模式(从多种模式和关卡中选择最佳性能)
临时数据存储(顺利管理健康和状态等游戏数据)
同步移动(确保关卡间的协调移动)
集成(与行为树和蓝图无缝协作)
顶点动画支持(为对象和 NPC 创建廉价动画 此功能在多人游戏中不起作用
航点系统(在指定区域内实施移动漫步系统)
路径系统(可沿随机宽度的样条路径进行穿越)
标签和权重系统(使用带标签的航点和路径控制移动优先级)

代码模块:
世界生成器(类型:运行时)
蓝图数量: 6 (加上一些示例)
C++ 类数量 15
网络复制: 是
支持的开发平台:Windows 视窗(未测试,但在所有其他平台上应无问题)
支持目标构建平台: Windows(未测试,但与所有其他平台兼容)





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