cg小白兔 发表于 2024-9-14 14:22:23

【更新】ThreadHarmonizer 1.3.0




Experience the power of seamless scalability and enhanced resource utilization. Whether you're managing a single application or a complex system, our solution empowers you to achieve unparalleled performance gains without sacrificing stability or reliability.

Using ThreadHarmonizer means Unity's threads remain unchanged. Any tasks you wish to execute continuously in a multithreaded manner will still be processed during the update call. Our system ensures synchronization, preventing tasks from being missed or executed multiple times unless explicitly specified.

We include editor expansion, enabling automatic file modifications with a simple click. Should you wish to revert these changes, the option is readily available.Regardless of your project size, performance changes take effect immediately after modifying your files.

Short setup
Download & Import - Download ThreadHarmonizer from the Unity Asset Store and import it into your project.
Add Manager - Add the ThreadHarmonizer Manager to your scene, by right clicking on the scene hierarchy.
Adjust your Scripts - Simply select all your files at once, then right-click to choose ‘Turn to Multithreaded Script.’
For further details, please refer to the full setup instructions and consult the documentation for advanced code changes.



体验无缝可扩展性和提高资源利用率的强大功能。无论您是管理单个应用程序还是复杂的系统,我们的解决方案都能让您在不牺牲稳定性或可靠性的情况下实现无与伦比的性能提升。

使用 ThreadHarmonizer 意味着 Unity 的线程保持不变。您希望以多线程方式连续执行的任何任务仍将在更新调用期间得到处理。我们的系统可确保同步,除非明确指定,否则不会错过或多次执行任务。

我们还提供编辑器扩展功能,只需点击一下即可自动修改文件。无论项目大小如何,修改文件后,性能变化都会立即生效。

简短设置
下载和导入 - 从 Unity Asset Store 下载 ThreadHarmonizer 并将其导入到您的项目中。
添加管理器 - 右键单击场景层次结构,将 ThreadHarmonizer 管理器添加到场景中。
调整脚本 - 只需一次选中所有文件,然后右击选择 “转为多线程脚本 ”即可。
有关详细信息,请参阅完整的设置说明,并查阅有关高级代码更改的文档。



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