cg小白兔 发表于 2024-9-14 14:33:48

Anime Character Creator 2.1 适配UE5.0-5.1



















Main Features :
In Anime Character Creator Template you can customize your anim character and generate random characters from spawn points. This asset includes:
Specie system (to manage different Skeleton version for example)
Maturity and Gender (Adult only in this template example)
Hair Edition
Eye customization : Iris color, style and size - Eye style - Eye brow style
Body morphology (Muscle, Fat or Slim) for each Gender (only for 1.5 Specie)
Equipement system (all equipped item will be registered in skinnable mesh array to fit the character)

Notes : The asset are a template of anime creator, he does not do everything and requires skills to integrate it into his own project

IMPORTANT : Be careful, this asset used some Object-oriented programming principles. To understand and modify code logic, it's recommended to know them.

ACC 1.9 ARE ONLY AVAILABLE TO UE4 4.26 ! A WAY TO USE IN 4.25 IT'S TO MIGRATE ALL ASSETS FROM 4.26 (UNFOUNDED RESULT).

Technical Details
Number of Blueprints: 95
Structs: 45
Enum: 5
DataTable: 43
Input: Keyboard
Network Replicated: Only the customized character data are replicated, not the ui creation process
Supported Development Platforms:
Windows: Yes
Mac: No

Changelog:
1.0 : First project version, include basic creator system
1.5 : Maturity (baby added) - Networking - UI and Blueprints improvements.
1.9 : Epic Skeleton version added with Specie System. Many blueprint revamp and quickfix.
1.99 : Before 2.0 and UE5. Kind of user feedback validation before tag as 2.0
2.0 : UE5 migration and clean code
2.1 : UE5.1 migration, clean code, Epic Female Christmas Outfit, Whole costume/hat feature example.

Engine Version: For Unreal Engine version please use
4.25 => Last hotfix
4.26 => Last hotfix
4.27 => Last hotfix
5.0 => 5.03 Hotfix


主要功能:
在 Anime Character Creator Template 中,您可以自定义您的动画角色,并从生成点随机生成角色。该资产包括
物种系统(例如管理不同的骨架版本)
成熟度和性别(本模板示例中仅包含成人)
头发版本
眼睛定制:虹膜颜色、样式和大小 - 眼睛样式 - 眼眉样式
每个性别的身体形态(肌肉型、肥胖型或苗条型)(仅适用于 1.5 版本)
装备系统(所有装备物品都将登记在可更换皮肤的网格阵列中,以适应角色的需要)

备注: 该资产是动漫创作者的模板,他并没有做所有的事情,将其整合到自己的项目中需要一定的技巧。

重要提示:请注意,该资产使用了一些面向对象编程原理。建议了解并修改代码逻辑。

acc 1.9 仅适用于 ue4 4.26!在 4.25 版中使用的方法是迁移 4.26 版中的所有资产(结果毫无根据)。

技术细节
蓝图数量 95
结构体 45
枚举: 5
数据表: 43
输入 键盘
网络复制: 只复制自定义字符数据,不复制 UI 创建过程
支持的开发平台:
Windows 是
Mac 否

更新日志
1.0 : 第一个项目版本,包括基本的创建者系统
1.5 : 成熟(添加了宝宝)--联网--用户界面和蓝图改进。
1.9 : 史诗骷髅版本添加了物种系统。许多蓝图改版和快速修复。
1.99 : 在 2.0 和 UE5 之前。用户反馈验证





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