cg小白兔 发表于 2024-9-19 12:24:07

WorldScape Plugin - Making real planets and Endless worlds 2.4.0a 适配UE5.1

















































Unleash the limitless potential of world creation with the Worldscape plugin for Unreal Engine! With its 64-bit precision geometry technology, you can effortlessly craft infinite flat and spherical worlds for your single player or multiplayer game. The instanced and multithreaded procedural foliage generation will bring life to your terrain with ease.

You can also tailor your terrain by importing 8-bit or 16-bit heightmaps and applying them as decals. The customizable noise-based biome system in C++, realistic lighting for planets, procedural surface materials, and custom gravity for planets provide an even more immersive gaming experience.

Don't wait to dive into the creation of amazing worlds with Worldscape! Purchase the plugin now and explore all the possibilities.

If you want to achieve realistic takeoff and landing experiences in your game without the need for loading or transition screens, this plugin is perfect for you.

Technical Details
ClipMap's based terrain technology. View
Create infinitely large and tiny flat/spherical worlds.
Smart terrain level of detail to achieve maximum performances.
Procedural foliage generation through temperature, humidity, height, noise mask, slope parameters and clusters.
Noise-based biome system customizable C++
Import HeightMaps 8/16bits : View + View
Surface Collision : View
NavMesh : View
WaterPlugin: View
Materials Procedural for surface
12 Demo Levels
3 BakerTools
All C++ Sources
CodeModules:
WorldScapeCore - Runtime
WorldScapeEditor, WorldScapeFactory, WorldScapeNoise, WorldScapeVolume - Editor


使用用于虚幻引擎的 Worldscape 插件,释放世界创建的无限潜能!利用其 64 位精密几何技术,您可以毫不费力地为您的单人或多人游戏制作无限的平面和球形世界。实例和多线程程序化树叶生成功能将轻松为您的地形赋予生命力。

您还可以通过导入 8 位或 16 位高度贴图并将其用作贴花来定制您的地形。C++ 中可定制的基于噪音的生物群落系统、逼真的行星照明、程序化表面材料和自定义行星重力,都将为您带来更加身临其境的游戏体验。

不要再等待了,赶快使用 Worldscape 创建令人惊叹的世界吧!现在就购买该插件,探索一切可能。

如果您想在游戏中实现逼真的起飞和着陆体验,而无需加载或过渡屏幕,那么这款插件就是您的理想选择。

技术细节
基于 ClipMap 的地形技术。查看
创建无限大和无限小的平面/球形世界。
智能地形细节级别,以实现最高性能。
通过温度、湿度、高度、噪声掩码、坡度参数和集群生成程序化树叶。
基于噪声的生物群落系统可定制 C++
导入 HeightMaps 8/16bits: 视图 + 视图
表面碰撞:查看
导航网格:查看
水插件 查看
曲面材质程序
12 个演示关卡
3 个贝克工具
所有 C++ 源代码
代码模块:
世界景观核心 - 运行时
世界景观





页: [1]
查看完整版本: WorldScape Plugin - Making real planets and Endless worlds 2.4.0a 适配UE5.1