【更新】SensorToolkit 2 2.5.14传感探测工具
本帖最后由 微笑的猫 于 2024-9-23 15:53 编辑SensorToolkit系列索引
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SensorToolkit is a powerful abstraction over the built-in Unity functions like Raycasts, Overlaps and Trigger Colliders. You can add standalone sensor components to your game objects and configure them as needed. The sensors can be queried to determine what they detect and provide additional information, such as the visibility or shape of the target.
Features:
• Works in both 2D and 3D.
• Many sensor types available: Raycasting, Overlaps, Steering, Line of Sight and more.
• Lightweight and modular. Sensors are independent components that feel native to Unity.
• Easy to integrate with your project: simply add a sensor component and configure it.
• Flexible and unopinionated, allowing you to design your game as desired.
• Many filtering options and querying functions for precise detection.
• Capable of detecting individual colliders or rigid bodies made up of multiple colliders.
• Advanced line-of-sight implementation can calculate partial visibility.
• Performance is a key focus, with many options available to control performance.
• Test sensors in the editor and confirm their configurations before running the game.
• Upgraded steering behaviour based on 'Context-Based Steering' method.
• All source code is included.
• Zero garbage generated.
SensorToolkit 是对内置 Unity 功能(如光线投射、重叠和触发碰撞器)的强大抽象。您可以在游戏对象中添加独立的传感器组件,并根据需要对其进行配置。可以对传感器进行查询,以确定它们检测到了什么并提供额外信息,如目标的可见度或形状。
功能
- 可在 2D 和 3D 中运行。
- 提供多种传感器类型: 光线投射、重叠、转向、视线等。
- 轻量级和模块化。传感器是独立的组件,与 Unity 浑然一体。
- 易于与项目集成:只需添加一个传感器组件并对其进行配置即可。
- 灵活而不受约束,让您可以根据需要设计游戏。
- 多种过滤选项和查询功能可实现精确检测。
- 可检测单个碰撞器或由多个碰撞器组成的刚体。
- 先进的视线功能可计算部分可见度。
- 性能是重点,有许多选项可用于控制性能。
- 在编辑器中测试传感器,并在运行游戏前确认其配置。
- 基于 "基于上下文的转向 "方法升级了转向行为。
- 包含所有源代码。
- 零垃圾生成。
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