cg小白兔 发表于 2024-9-20 15:18:27

【更新】Wheel Controller 3D 13.1汽车辆轮胎物理控制器

本帖最后由 微笑的猫 于 2024-10-16 10:11 编辑


Wheel Controller 3D 系列索引:

Wheel Controller 3D 3.4下载链接
Wheel Controller 3D 4.1.0下载链接
Wheel Controller 3D 11.14f下载链接
Wheel Controller 3D 11.24f3下载链接
Wheel Controller 3D 12.0下载链接
Wheel Controller 3D 12.2下载链接
Wheel Controller 3D 13.2下载链接

Wheel Controller 3D is a complete alternative to Unity's inbuilt WheelCollider. It allows for more realistic vehicle behavior, complete customization, and 3D ground detection—no more "stick" wheels.

If you are looking for a complete vehicle physics package with Wheel Controller 3D included, check out the NWH Vehicle Physics 2.
v10.16f - Major rewrite of Wheel Controller 3D with improvements across the board.

Features:
3D ground detection.
Clean API standardized through WheelUAPI.
Easy to set up.
Highly optimized and suitable for mobile devices.
Around 0.006ms of CPU time, per wheel, per physics update, on a desktop CPU.
Full C# source code included.
Fully customizable via the custom inspector.
Runtime adjustable spring, damper, friction, geometry, etc.
Adjustable rotation, camber, and caster.
Pacejka friction model with support for different surfaces.
Friction preset system for adjusting friction characteristics.
Tire wear simulation.
Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.


Wheel Controller 3D是Unity内置WheelCollider的完全替代品。它允许更真实的车辆行为,完整的定制,以及3D地面检测--不再有 "棍子 "车轮。

如果你正在寻找一个包含Wheel Controller 3D的完整车辆物理包,请查看NWH车辆物理2。
v10.16f - 主要重写车轮控制器3D,全面改进。

特点:
3D地面检测。
通过WheelUAPI实现干净的API标准化。
易于设置。
高度优化,适用于移动设备。
在桌面CPU上,每个轮子、每个物理学更新的CPU时间约为0.006ms。
包括完整的C#源代码。
可通过自定义检查器完全定制。
运行时可调整弹簧、阻尼器、摩擦、几何等。
可调整旋转、外倾角和侧倾角。
Pacejka摩擦模型,支持不同的表面。
摩擦预设系统,用于调整摩擦特性。
轮胎磨损模拟。
适用于不同种类的车辆:汽车、卡车、摩托车、坦克等。





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