Procedural Climbing with Control Rig 适配UE5.4+程序化攀爬系统
Using control rig logic, this set of Blueprints can enable great looking, lifelike movement while climbing. Using no animations, the control rig finds full body placement using the power of the Full Body IK. This works great for quick level design as the logic can adapt quite well to natural environs. *****Works best with rounded edges or obtuse angles! Will get strange results with spikes, holes or deep cracks in the terrain, or angles sharper than 100 degrees!***** Contents include a Character Blueprint for the movement around world actors, an Animation Blueprint that makes use of variables set from the default Third Person Character from Unreal Engine, and the control rig itself. Entirely done in Blueprints, no C++. I've included comments in the blueprints for anyone interested in learning control rig and have also included multiple methods I've learned to help those that want to use this for that purpose.
Technical Details
Features:
Character Blueprint for movement logic
Updated Anim Graph
Control Rig for natural and adaptive movement while climbing.
Includes interactive hand reaching and falling foot placement in control rig.
Animation types (Root Motion/In-place): Control Rig directly ties with root movement.
Supported Development Platforms:
Windows: Yes
Mac: Yes
利用控制装置逻辑,这套蓝图可以在攀爬时实现美观逼真的动作。在不使用动画的情况下,控制装置可利用全身 IK 的力量找到全身的位置。这非常适合快速关卡设计,因为其逻辑可以很好地适应自然环境。***** 使用圆形边缘或钝角时效果最佳!如果地形中出现尖刺、洞穴或深裂缝,或者角度超过 100 度,则会出现奇怪的结果!***** 内容包括用于在世界演员周围移动的角色蓝图、利用虚幻引擎中默认第三人称角色的变量设置的动画蓝图,以及控制装备本身。全部使用蓝图完成,不使用 C++。我在蓝图中为有兴趣学习控制装备的人提供了注释,还提供了我所学到的多种方法,以帮助那些希望为此目的使用该蓝图的人。
技术细节
特点
用于运动逻辑的角色蓝图
更新的动画图
控制装备可在攀爬时实现自然的自适应运动。
包括控制装置中的交互式伸手和落脚位置。
动画类型(根运动/原地运动): 控制装备与根运动直接关联。
支持的开发平台
Windows 是
Mac 支持
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