Lighting VOL.2 - Interior (Nanite and Low Poly)适配UE5.1+照明灯具模型
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTE: These assets all are constructed using nanite for high-quality fidelity polycounts and include low poly versions as well!
Technical Details
Features:
128 Meshes (Split between nanite and low poly versions of each mesh)
High quality and fidelity texture sets - 4k textures
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Emissive controls to turn on or off the light
Fan Blueprint for spinning ceiling fan
Optimized for games
Includes both nanite and low poly versions of each mesh
Free of all legal issues as all branding and labels are custom made by our studio
This product supports Lumen for Unreal Engine 5.0+ (Unreal Documentation)
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: SmallProp
Number of Meshes: 128 (64 Low Poly and 64 Nanite)
Number of Materials and Material Instances: 39
Number of Textures: 136
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
该项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和素材。每项资产都是为逼真的 AAA 级视觉效果、风格和预算而创建的。
注意:这些资产都是使用纳米石构建的,具有高质量的保真度,同时也包括低多边形版本!
技术细节
特点
128 个网格(每个网格分为纳米和低多边形版本)
高质量、高保真纹理集 - 4k 纹理
主材质设置可控制大部分道具和模型
粗糙度、反照率、法线等附加控件
通道包装粗糙度 | 金属度 | 环境光遮蔽
用于打开或关闭灯光的发射控制
用于旋转吊扇的风扇蓝图
针对游戏进行了优化
每个网格都包含纳米和低多边形版本
由于所有品牌和标签均由我们的工作室定制,因此不存在任何法律问题
本产品支持虚幻引擎 5.0+ 的 Lumen(虚幻文档)
按比例缩放至史诗骨架: 是
碰撞: 是,根据资产的复杂程度自动生成和按多边形混合
顶点数 显示在文档中
LODs: 小道具
网格数:128(64 个低多边形和 64 个纳米网格)
材质和材质实例数:39 39
纹理数量: 136 136
支持的开发平台: Windows 视窗
支持的目标构建平台:Window/Mac/PS4/Xbox 窗口/Mac/PS4/Xbox
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